Showing posts with label magi nation. Show all posts
Showing posts with label magi nation. Show all posts

Wednesday, September 18, 2024

Update from Duelworks and the 2i Kickstarter - September 2024


We're posting this update here from Duelworks and 2i with permission in order to spread greater visibility on the design progress of the rerelease of the game.


September 2024: Design and Development Update

Booster pack sets:


As previously announced with Kickstarter, we’re making four reprint booster boxes with three regions each, plus universal!

We’d like to give you some insight into what goes into picking cards and making the lists work. What makes these sets challenging is that we can only include 150 cards and must split it evenly between Rares, Uncommons, and Commons as well as mixing in promos. We want to also include cards players are excited about, but also avoid things we suspect are very common in the community (like cards that have multiple reprints from original or promotional starter decks or boosters).

As we get closer to releasing the second booster set list, we’ll go over more detailed choices. Ask us what choices you’d like to hear about! As a final fun update today, we are naming each of the four booster sets. The Naroom, Paradwyn and Weave set is called “Traitor’s Reach: Wildlands”!


Templating for release:


Something people ask is why the timeline may be so long to release all the KS cards. What they don’t know is that we’re remaking the templates for Magi-Nation individually.

It’s unfortunate that not all of the original files (even art!) have made it through the years and survived, so it’s an arduous process to create each card template for all 13 regions and make each card individually—adding in art and making sure the text is set!

None of the team is on this full-time either, so we’re making steps forward as quickly as our time allows (when we’re not suffering cyber attacks from the dream plane). We hope to make steady progress, and these updates will hopefully give you all an idea of where we’re at!


Playtesting:


Does the current draft of Possession, perhaps cast by way of Cleansing or Mantle of Shadows, enable a dangerous combo? Are Tony, Returned's cost reduction or ability to loop certain Relics too powerful or are they balanced by his difficulty casting Spells? Is Darkwood Furok too pushed, and if so, is the solution to reduce its starting energy, limit Summoning to once per turn, or something else?

Help us answer these and other questions by participating in Community Playtesting to some credit from the Arcanist's Armory! See the announcement post for details!

Details: A limited time playtest promotion! Every person that wants to build a deck around 1 or more of the new promos and then play matches. For every documented match that you provide feedback on the promos for, AA can give you a $2.50 gift card up to a total of $25 per playtester. However, each promo can only count as a new promo for testing up to 3 times or $7.50 (of the $25 max) so to get all $25 and be eligible for the total amount you will need to try at least 4 different decks. I will also give a $100+ a promo of the tester’s choice (of those available in the remaining inventory at the time this is claimed) for the first 3 community members to claim $25 gift cards who have 10+ documented matches with feedback.

This will help prepare for the upcoming Final Playtest Tournament for the current batch of promos—both Duelworks and unreleased 2i designs—to be released as part of the Kickstarter redemption.

Top finishers in the tournament will receive cash prizes from Duelworks' design budget, and the champion will have the opportunity to commission a promo Spell design!



Thursday, July 11, 2024

Kickstarter Traitor's Reach Decklists

 For those who have missed it, 2024 brought Magi-Nation Duel a successful kickstarter!  So we have 13 new regional decks for players to enjoy coming soon.  Here are the decklists for them all!


Magi-Nation Traitor's Reach Deck Contents

Universal
 
Magi:
1    Tony Jones
1    Rayje_Alt
1    Tuku

3    Hapu
3    Crushing Will
3    Collosit
3    Nightmare Construct
5    Ancient's Puzzlebox
2    Une's Scale
3    Wandering Balamant
3    Omni Construct
3    Rayje's Construct
1    Rayje's Belt
1    Warrior's Boots
1    Furok
1    Rayje's Shield
1    Dream Channel
1    Dream Balm
1    Nightmare Channel
1    Rayje's Band
1    Rayje's Sword
1    Rayje's Boots
1    Collossus (LM)
1    Beam of Light 


Arderial
 

Magi:
1    Amara
1    Klynn
1    Lasada, Emissary

1 Aerial Flist
3 Barreling Vemment
1 Cataclysm
3 Dreamthread Bracelet
1 Flutter Yup
1 Jetstream
3 Lightning Braggle
2 Lightning Hyren
1 Monarch Hyren
3 Rainbow Hyren
1 Renegade Epik
1 Robes of the Ages
1 Sandstorm Orshaa
2 Shock Ring
2 Shooting Star
3 Starlight's Genesis
3 Sunbeam's End
1 Tempest Hyren
2 Thunder Hyren
1 Tradewinds
3 Volt Shield
1 Warrior's Boots


Bograth

 

 Magi:
1    Brog, Swamp Thug
1    Bulomp
1    Whilp

3    Black Stuff
3    Moss Trulb
2    Creeping Ainjer
3    Rot Arboll
3    Wither Twee
3    Muck Shovel
3    Trulb Bracelet
3    Mud Bubble
3    Trulbble!
3    Trulb
3    Flame Trulb (BG)
3    Green Stuff
1    Ooze Arboll
1    Frenzy
1    Mirago (BG)
1    Moss Pendant
1    Makoor 


Cald

 

Magi:
1    Jory
1    Xandia
1    Sinder, Apprentice

2    Disc of Inferno
2    Molten Gauntlets
2    Singed Pride
3    Spark
3    Lava Blast
3    Flame Jakla
3    Cinder Hyren
2    Jakla Prowler
2    Caldera Aq
3    Giant Kelthet
1     Gorgle’s Glasses
2     Ergar
1     Krawg
1    Blast Gloves
1    Giant Arboll
1    Fire ball
2    Heat Spear
1    Charg
1    Magma Armor
1    Flameplate Armor
2    Brushfire (CD)
1    Crushing Heat 

Core

 

Magi:
1    Lanyx, Reaper
1    T'Lok, Traitor
1    Yayek

1 Collosit
1 Crouching Xamf
2 Dark Furok
3 Dark Vellup
1 Drush
1 Forgotten Dancer
3 Gorath Cub
3 Haunting Visions
3 Nightmare Construct
1 Raveled Drush
1 Renegade Epik
3 Shadow Dryte
2 Shadow Fird
2 Shroud of the Master
1 Sinder's Mantle
3 Slinking Greal
1 Sneaky Weebo
1 Turn
2 Twilight Mowat
3 Twisted Dreams
1 Warrada's Ring
1 Wudge

 

d'Resh

 

 Magi:
1    Nymat
1    Salara
1    Korremar, Avatar

1    Rabid Bisiwog
1    Trygar's Will
3    Mirage
1    Cactus Dryte
1    Avatar's Staff
1    Spined Hyren
1    Sandstorm Orshaa (DR)
3    Craw
3    Circling Darbok
3    Olum Fiend
3    Sand Sark
3    Aubra's Timepiece
3    Dreamcatcher
3    Sandtrap
3    Aubra's Wisdom
1    Aubra's Canteen
2   Drahkar
1    Shimmering orshaa
1    Swirling Orshaa
1    Sikra
1    Olum Mystic

 

Nar

 

Magi:
1    Hajnyn
1    Locke
1    Aurore

3    Polar Eebit
2    Rask Deserter
3    Polar Rudwot
3    Ice Vinoc
3    Chill Cane
2    Kintor Furs
3    Icecap
2     Icepack
3   Flashfreeze
1    Essence of frost
1    Rayje’s Construct
1    Frost Hyren
1    Hunter Furok
3    Zyavu
1     Kyroll
2    Krenkrajak
1    Djarmander
1    Yaromant
1    Icefang Battlesled
1    Mombak
2    Tundra Hyren

 

Naroom

 

 Magi:
1    T'Dek
1    Pruitt, Ringsmith
1    Sive

1    Pruitt's Robe
3    Balamant Pup
3    Balamant
3    Harvest Feast
1    Lava Balamant
3    Wandering Balamant
1    Energy Band
1    Tap Roots
3    Remember Ring
1    K'teeb Thumper (NM)
1    Crushing Roots
1    Sneaky Weebo
3    Snag Arboll
3    Stagadan Charger
3    Carillion Titan
3    Blooming Bracelet
3    Verdant Shield
3    Hapu

 

Orothe

 

Magi:
1    Jaim
1    Sellia
1    Bria, Relic Hunter

1 Abaquist
1 Barqua's Bubble
1 Cawh
1 Dream Balm
3 Grotto Phrup
3 Horn of Renewal
1 Hubdra's Chest
1 Hubdra's Cube
2 Malevolent Corf
3 Orathan
1 Orathan Amulet
3 Parathin Shell
3 Pearl Hyren
3 Porphin
2 Possession's Glee
2 Ripcurl
2 Sea Barl
1 Secrets of the Book
3 Sphor Charm
2 Submerge
1 Vault of Knowledge Key 


Underneath

 

Magi:
1    Ulmi
1    Gulg
1    Ulk, Prodigy

3    Kiesel's Hammer
3    Rumble Stones
3    Crystal Shield
3    Venomous Korrit
3    Crystal Twinklet
3    Crystal Saris
3    Crystal Hyren
3    Pillar Hyren
1    Strag's Claws
1    Crystal Jile
1    Crystal Arboll
3    Pack Korrit
1    Spore Vashp
1    Amulet of Ombor
3    Entrench
3    Crystal Goblet
2    Korrit


Paradwyn

 

Magi:
1    Iain, Commando
1    Sqwik
1    Mijji

3    Jungle Riddle
3    Drum Solo
3    Vine Bhatar
3    Tripvine
3    Jungle Eebit
3    Lurking Minani
3    Scarletsong Lahalou
3    Scarletsong Banner
3    Scarletsong Lilt
1    Ambush
1    Inyx
1    Rala
1    Ghazran
2    Tropical Hyren
1    Overgrowth
1    Hyren's Call
3    Scarletsong Hwit
1    Crushing Vines
1    Bagala Fangs

 

Kybar's Teeth

 

 Magi:
1    Groll the Fallen
1    Tal'ik
1    N'ssah

3    Topple
3    Gravity
3    Moga Boots
2    Grapple Tooth
3    Flint Staff
3    Baldar Amulet
3    Bone Cragnoc
3    Rolling Baldar
3    Stubborn Chogus
1    Crouching Xamf
3    Ballistic Baldar (KT)
3    Baldar
3    Giant Baldar
1    Gargagnor
1    Jagged Rocks
1    Rock Hyren
1    Darge

 

Weave

 

Magi:
1    Marella, Savant
1    Ushi
1    Keru

3    Countless Blades
3    Toasted Yajo
3    Weave Arboll
3    Scurrying Weggit
3    Speag Sprouts
3    Weave-woven Anklet
3    Quallon's Quest
3    Weave Maul
1    Lascinth
3    Weave Seed
3    Drowl
2    Weave Hut
1    Junjertrug Horn
3    Junjertrug
3    Stumbling Junjertrug

 

We hope you are as excited as we are!  We have also the backerkick that you can still order things from!  

Friday, July 5, 2024

Story Flavor Texts on Promotional Starter Decks

 In the 2002 and 2003 starter decks, there was added lore to Magi-Nation, showcasing both new story elements and showcasing the banter between duels of two magi of the regions in the decks.  While they've been compiled elsewhere online, we're re-organizing the cards to make a bit more sense of the story and relevant flavor texts on these cards.  Enjoy!  The original work of this listing was made by u/ZurcryAmsuna.

 

2002 Arderial – Cald Alternate flavor text

A duel between Kalius Vorga, there isn't much background on why they're battling, but we can see their interactions and personalities, plus some history on the regions and moonlands.  This deck set was larger than 2003, too, with 42 cards to allow for story options.  There are also some extra new flavor texts, listed near the bottom. 

General Lore on the regions, Moonlands, and history

A1 Kalius The Magi of Arderial are wise beyond their years, studying the surface of the Moonlands from their cloud cities.
C1 Vorga The harsh, volcanic region of Cald is both the anvil and the hammer, forging a strong race of Magi.
A2 Flutter Yup Many of the creatures the ancients dreamed up have since become real.
A10 Lightning Hyren Hyren are ancient creatures, perhaps having been here even before the Eliwan.
A11 Sorreah's Dream Animite is the precious mineral that helps make dreams real. But when your dreams are real, other people can use them, too.
A12 J'lith Most relics were created by the ancient Eliwan, using techniques that have been lost over the years.

 

Background on Cald and Arderial Creatures

A3 Warlum The air is everywhere. So are its denizens.
C14 Firefly Swarm When the sparks have wings, even the sky trembles.
C3 Smoke Xyx Fire is not the only danger in Cald.
C8 Fire Flow Strength means everything in Calder society.
C12 Sulfurous Spirit Even the weak have a purpose in Cald, if only for a moment.
C21 Lava Balamant Many creatures in Cald are made partially of fire.
A4 Shooting Star Many events that seem strange to outsiders are actually the side effects of Arderian spells.
A8 Vemment The Magi of Arderial are masters of the wind, whether it's a stormy gale or a dry sirocco.


Dialog of the battle between Kalius and Vorga

A5 Rayalon "Who says lightning never strikes twice?" –Kalius
C5 Fireball "How'd you like to be a flaming redhead, skyboy?" –Vorga
C6 Fire Chogo "Foombah! Take that, Kalius!" –Vorga
C7 Braggle "Foombah?" –Kalius
C9 Warrior's Boots "Only those who walk the path of the warrior can truly understand." –Vorga
C11 Lava Flow "If you can't take the heat... tough!"  –Vorga
A15 Alaban "All dreams end, Vorga," said Kalius. "Especially yours."
A19 Xyx "Sometimes lightning starts fires, but it can also end them, Vorga!" –Kalius

 

Other cards’ flavor text

A6 Water of Life

Its ancient power is always a fresh experience.

A7 Book of Ages

The book itself changes as the years pass.

A9 Storm Cloud

A heavy rain will beat down even a colossus.

A13 Xyx Minor

Xyx are living clouds. They're light as a feather and hit hard as a hammer.

A14 Shock Vashp

They fly as thunder.

They strike as lightning.

A16 Thunder Vashp

The lightning flashed, the thunder clapped, and the sky was clear.

A17 Elder Vellup

It's not who you know, but whom who you know knows. You know?

A18 Tranquility

When times get crazy down below, Arderians like to laze about on a distant cloud, peaceful and quiet beneath a sky of purest blue.

A20 Lightning

The power of dreams can heal or harm.

A21 Lovian

Zapping a lovian is like trying to hit the air.

C2 Arbolit

"Our Magi dream of monstrous things,

Great beasts of girth and length,

But the best ones realize

The weakest is our strength."

–"The Arbolit," verse 1

C4 Scroll of Fire

It's not a scroll about fire, it's a scroll of fire.

C10 Drakan

The faster fire burns, the shorter it lasts. For that matter, the shorter you last, too.

C13 Giant Arboll

"Although the arbolit's a runt,

It's tougher than you figger.

We also have a giant grunt

For when the job is bigger."

–"The Arbolit," verse 17

C15 Magma Jile

Fire needs a constant supply of food, as do many of the fiery creatures of Cald.

C16 Abraxin's Crown

Magi, creatures... they're all the same: fuel.

C17 Diobor

Many creatures in Cald are a mixture of dream energy and metal or stone.

C18 Krawg

It talks itself up as it beats you down.

C19 Syphon Vortex

Other regions have rainstorms; Cald has firestorms.

C20 Magma Hyren

A fire can be soothing or scary, depending on whether it's in the hearth or on your clothes.

 

2003 Kybar's Teeth - Orothe Alternate flavor text

The 2003 starter deck was smaller, but had more specific flavor text.  The set showcased a story about Koll visiting Kybar's Teeth as an apprentice, and the duel to show different magics between the Teeth and Orothe, as a showcase match between T'lok and Quilla.  Again, this publication has reordered the cards to make sense of story and banter for the duelists.


Battle dialog and description between T’lok and Quilla

O3 Orothean Belt Orothe sent a Magi to apprentice in the mountains. He brought the Kybarites an Orothean belt as a token of friendship.
(This is Koll, who is visiting in the Teeth -Ed)
K1 T'Lok "He likes duels. Full-contact duels. Without warning." -Koll
O1 Quilla Most Orothe Magi prefer finesse and trickery, but Quilla chose a different path. her magic packs all the delicacy of a raging storm.
K2 Baldar "Nothing beats a big rock..."  –T'lok
K3 Giant Baldar "... except maybe a bigger rock."  –T'lok
K4 Ascend "Hey! Get back here and fight!" -Quilla
K5 Gratch "Your creatures realize this is just a duel, right? Right?" –Quilla
K6 Agrilla "They're more persistent than the tide." –Quilla
K8 Shard of the Great Fossil "The biggest rock is the most powerful of all." –T'lok
K9 Jagged Rocks "Chasing T'lok across these peaks is not my idea of a happy afternoon." –Quilla
O2 Hubdra's Spear "I find it useful for pinning down my problems." –Quilla
O7 Submerge "No fair! When my creatures go under water, they don't come back up!" –T'lok
O5 Tidal Wave "Rocks don't float, T'lok!" –Quilla
O10 Wellisk "I think I'm getting the better end of this deal."  –Quilla
O11 Bwill "Sometimes the littlest creature can stop the biggest rock," gloated Quilla.
K11 Moga Pup T'lok smiled as he congratulated Quilla on her victory. He was saving a few tricks for next time.

 

Other cards’ flavor text

K7 Granite Parmalag

Self-mobile walls of rock.

K10 Akkar

Some of the best creatures in the Teeth came from fusing Underneath and Kybarite dreams.

O4 Iximin

"The ocean will swallow everything."

–Orothean maxim.

O6 Blue Yajo

Fortified with everything a growing dream needs.

O8 Bog Wellisk

Great power draws great curiosity.

O9 Riptide

Avalanches drop the ground on you, but riptides take the ground away.