Showing posts with label Naroom. Show all posts
Showing posts with label Naroom. Show all posts

Wednesday, September 18, 2024

Update from Duelworks and the 2i Kickstarter - September 2024


We're posting this update here from Duelworks and 2i with permission in order to spread greater visibility on the design progress of the rerelease of the game.


September 2024: Design and Development Update

Booster pack sets:


As previously announced with Kickstarter, we’re making four reprint booster boxes with three regions each, plus universal!

We’d like to give you some insight into what goes into picking cards and making the lists work. What makes these sets challenging is that we can only include 150 cards and must split it evenly between Rares, Uncommons, and Commons as well as mixing in promos. We want to also include cards players are excited about, but also avoid things we suspect are very common in the community (like cards that have multiple reprints from original or promotional starter decks or boosters).

As we get closer to releasing the second booster set list, we’ll go over more detailed choices. Ask us what choices you’d like to hear about! As a final fun update today, we are naming each of the four booster sets. The Naroom, Paradwyn and Weave set is called “Traitor’s Reach: Wildlands”!


Templating for release:


Something people ask is why the timeline may be so long to release all the KS cards. What they don’t know is that we’re remaking the templates for Magi-Nation individually.

It’s unfortunate that not all of the original files (even art!) have made it through the years and survived, so it’s an arduous process to create each card template for all 13 regions and make each card individually—adding in art and making sure the text is set!

None of the team is on this full-time either, so we’re making steps forward as quickly as our time allows (when we’re not suffering cyber attacks from the dream plane). We hope to make steady progress, and these updates will hopefully give you all an idea of where we’re at!


Playtesting:


Does the current draft of Possession, perhaps cast by way of Cleansing or Mantle of Shadows, enable a dangerous combo? Are Tony, Returned's cost reduction or ability to loop certain Relics too powerful or are they balanced by his difficulty casting Spells? Is Darkwood Furok too pushed, and if so, is the solution to reduce its starting energy, limit Summoning to once per turn, or something else?

Help us answer these and other questions by participating in Community Playtesting to some credit from the Arcanist's Armory! See the announcement post for details!

Details: A limited time playtest promotion! Every person that wants to build a deck around 1 or more of the new promos and then play matches. For every documented match that you provide feedback on the promos for, AA can give you a $2.50 gift card up to a total of $25 per playtester. However, each promo can only count as a new promo for testing up to 3 times or $7.50 (of the $25 max) so to get all $25 and be eligible for the total amount you will need to try at least 4 different decks. I will also give a $100+ a promo of the tester’s choice (of those available in the remaining inventory at the time this is claimed) for the first 3 community members to claim $25 gift cards who have 10+ documented matches with feedback.

This will help prepare for the upcoming Final Playtest Tournament for the current batch of promos—both Duelworks and unreleased 2i designs—to be released as part of the Kickstarter redemption.

Top finishers in the tournament will receive cash prizes from Duelworks' design budget, and the champion will have the opportunity to commission a promo Spell design!



Saturday, June 29, 2024

Magi-Nation - More Starter Deck contents

 We had previously published the original starter deck lists.  Now it's been pointed out that we were missing some, the demo decks form conventions (these had letters and numbers instead of rarity on the cards) and the Japanese Starter decks!  As well as some other starter decks!  So here they are!


Japanese Awakening Core Starter Deck:

Thanks to ZucriyAmsuna for support in finding this.  (In order of deck opening): 

    Agram's Armor
    Morag
    Nightmare Channel
    Koil
    Koil
    Borger
    Borger
    Ugger
    Shadow Bones
    Shadow Bones
    Szalak
    Szalak
    Harror
    Mind Blank
    Mind Blank
    Dream Rift
    Dream Rift
    Dream Channel
    Shryque
    Shryque
    Ayebaw
    Ayebaw
    Core Grag
    Grim Goblet
    Grim Goblet
    Wudge
    Wudge
    Ogar
    Turn
    Turn
    Maelstrom
    Maelstrom
    Dream Channel

    The last 11 cards, in no particular order:

    (random common x5)
    (random uncommon x3)
    (random rare x2)
    (random foil)

    And a small die, either black or white. (Black might be rarer.)



Convention Demonstration Decks 2000

sourced from BlueFurok.com  

Deck 1: - Orothe and Cald.

Abaquist ×2
Arbolit ×3
Baloo Root
Bwill ×2
Coral Hyren ×3
Fire Ball
Fire Chogo ×2
Fire Grag ×3
Flame Control ×3
Giant Parathin ×2
Hubdra's Spear
Lava Balamant ×2
Magam
Orlon
Orothean Goggles
Relic Stalker ×2
Ring of Secrets
Scroll of Fire ×2
Sinder
Submerge ×3
Syphon Vortex ×2
Typhoon ×2
Undertow ×2

Deck 2: Naroom and Arderial

Balamant Pup ×3
Cloud Narth ×2
Cloud Sceptre
Eclipse
Energy Band ×2
Giant Carillion ×2
Leaf Hyren ×2
Lightning Hyren ×3
Lovian ×2
Pharan ×2
Poad
Relic Mirror
Relic Stalker ×2
Robe of Vines
Sap of Life ×2
Shimmer
Shockwave ×2
Shooting Star ×3
Staff of Hyrens
Storm Ring ×2
Stradus
Tap Roots ×2
Timber Hyren ×2
Vortex of Knowledge ×2

 

Furok Guardian Promotional Deck

thanks again to ZucriyAmsuna.


Furok Guardian
Vortex of Knowledge (Unlimited)
Eeebit (Unlimited)
Twee (Unlimited)
Tree Hinko
Forest Blessing
Tillant
Forgotten Dancer
Bikneets
Forest Jile
Ohk
Vrill
Arboll Stalker
Ugger
Shadow Vinoc
Grax
Core Hyren
Shadow Rain
Essence of Naroom
Chaos Jile
Orok
Warrada 

 

2001 GenCon Demo Decks

from BlueFurok.com's list, and remade together with the community!  They had no rarity, but listed a card set number instead, NS for Naroom Shadow, K for Kybar's Teeth, and W for Weave. Each Deck was 23 cards to be a half deck to test for MND and play que

Core (Naroom Shadow):

NS1 Nodj
NS2 Garan
NS3 Jip
NS4 Wasperine
NS5 Evu's Jellybeans
NS6 Vim and Vigor
NS7 Chaos Jile
NS8 Chaos Plith
NS9 Dark Furok
NS10 Garadan
NS11 Grax
NS12 Orok
NS13 Agram's Armor
NS14 Agram's Staff
NS15 Secrets of the Book
NS16 Dream Rift
NS17 Naroom Shadow Geyser
NS18 Stealth
NS19 Vaporize
NS20 Rayje's Sword
NS21 Evil Evu
NS22 Hrada
NS23 Warrada
    Kybar's Teeth:

K1 Agrilla
K2 Crag Quor
K3 Giant Baldar
K4 Giant Chogus
K5 Moga
K6 Moga Pup
K7 Rock Hyren
K8 Stone Quor
K9 Yark
K10 Xamf
K11 Climbing Staff
K12 Hogra Stones
K13 Kybar's Scroll
K14 Yark Gloves
K15 Ascend
K16 Feet of Stone
K17 Stone Storm
K18 Roar
K19 Jagged Rocks
K20 Tomorrow's Jewel
K21 Groll
K22 Kazm
K23 Hok
    Weave:

W1 Bungaloo
W2 Drowl
W3 Frusk
W4 Grass Hyren
W5 Junjertrug
W6 Pagajack
W7 Speag
W8 Uwamar
W9 Weave Hyren
W10 Zassyfer
W11 Junjertrug Horn
W12 Tuk Berries
W13 Uwamar Beads
W14 Weave mat
W15 Binding
W16 Drought
W17 Lifeweave
W18 Sheath
W19 The Hunt
W20 Rayje's Cloak
W21 Artyva
W22 Bo'Ahsa
W23 Quirle


 

2002-2003 Convention Demo Decks

Arderial and Cald Decks 2002-2003 Convention series: 


A1 Kalius
A2 Flutter Yup
A3 Warlum
A4 Shooting Star
A5 Rayalon
A6 Water of Life
A7 Book of Ages
A8 Vemment
A9 Storm Cloud
A10 Lightning Hyren
A11 Sorreah's Dream
A12 J'Lith
A13 Xyx Minor
A14 Shock Vashp
A15 Alaban
A16 Thunder Vashp
A17 Elder Vellup
A18 Tranquility
A19 Xyx
A20 Lightning
A21 Lovian

C1 Vorga
C2 Arbolit
C3 Smoke Xyx
C4 Scroll of Fire
C5 Fireball
C6 Fire Chogo
C7 Braggle
C8 Fire Flow
C9 Warrior's Boots
C10 Drakan
C11 Lava Flow
C12 Sulfurous Spirit
C13 Giant Arboll
C14 Firefly Swarm
C15 Magma Jile
C16 Abraxin's Crown
C17 Diobor
C18 Krawg
C19 Syphon Vortex
C20 Magma Hyren
C21 Lava Balamant

Kybar's Teeth / Orothe:  Half decks for 2002-2003 conventions, they had 1 magi and rarity by Region First letter and set number. 

K1 T'Lok
K2 Baldar
K3 Giant Baldar
K4 Ascend
K5 Gratch
K6 Agrilla
K7 Granite Parmalag
K8 Shard of the Great Fossil
K9 Jagged Rocks
K10 Akkar
K11 Moga Pup

O1 Quilla
O2 Hubdra's Spear
O3 Orothean Belt
O4 Iximin
O5 Tidal Wave
O6 Blue Yajo
O7 Submerge
O8 Bog Wellisk
O9 Riptide
O10 Wellisk
O11 Bwill


What other cards or versions of Magi-Nation Duel releases are we missing from the 2000-2003 era?  With the Kickstarter in full production, we hope you find this interesting as a piece of the game's history!

Sunday, July 10, 2022

Magi-Nation Duel 2022 Updates (Part 1)

 Welcome to another Magi-Nation Duel community update.  There's quite a bit of found discussion on old cards existing, and fans are making new art and card design.  Check out the history articles below on Tacos and pop-culture, and we hosted another tournament! 


Fan Content and Discussion 

User/16BitShinobi has found an interesting discovery for the game, that in the Base Set, there are some cards missing in foil for 1st Edition.  We knew Only uncommon Magi and Creatures were printed in foil in 1st ed, but some cards were released as promos later.  However, there seem to be no foils, promotional or otherwise, of:

  • Baloo Root

  • Channeler's Gloves

  • Dream Balm

  • Mirror Pendant

  • Relic Mirror

If you have seen any of these foil in 1st edition (not unlimited!), please contact them or comment below!  It is highly unlikely that they exist in the game!  


User/Zucriyamsuna found a list of Base Set demo cards that are not listed online (on BlueFurok.com or elsewhere).  

list of the demo cards that are not on Blue Furok:

  • Thunder Hyren

  • Orwin

  • Yaki

  • Deep Hyren

  • Giant Parathin

  • Corf Pearl

  • Gruk

  • Strag

  • Agovo

  • Cave Hyren

  • Ormagon

  • Colossus

  • Book of Ages

  • Water of Life

Edit: User TopDeck sent us scans of these demo deck cards missing!  



 

Are there any others?  We'd love to see the images of things not found yet!  And speaking of Colossus from the demo decks, have you looked at its flavor text? 

 

Who is Wyloce?  Were they a previous Regis of Arderial, or was this just a playtest name that got erased?  We may never know.  

We have a few users making the regional symbol pins!  

Check out their designs so far:
https://sta.sh/2132vlc46h6t  and they're looking for feedback on any needed changes before printing and ordering becomes possible!  Please contact user/silverfang on the discord for feedback or comments.  


Rich Werner has had new commission pieces for the world, take a look at these sketches! 

You can see about getting a commission from him yourself on his website: https://www.richwerner.com/new-products/3kbmz5wunt8lj3t0bc13gj81nlv4lb  


Fans are looking at creating flavor text for the unreleased expansion: Daybreak!  

Check out the link below to contribute:

https://docs.google.com/spreadsheets/d/1t3cx7Y2PRxHblHSPNPsALVtWYt7sgI5A_Lw6i1h0wf4/edit?usp=sharing


Tournaments! 

Our 2022 Tournament had 12 players playing online!  Here are the rules for the event:
Allowed cards: All cards that have been officially printed and released.

Banned cards:

  •     Tony at a Con

  •     Power of the Creators

  •     All cards from Traitor's Reach set

  •     All cards from Daybreak set

  •     All cards from Unreleased Promos

Here is the swiss round bracket: https://magination.challonge.com/2022_Spring 

And the Top 4 bracket: https://magination.challonge.com/2022_Spring_Top 

Congratulations to Pemmin for winning our Spring 2022 event!  

This is two events in a row for them! You can read the tournament results information here.  

Top four players were:
1st: Pemmin
2nd: WhamBamSam
3rd: Torei Dutalis
4th: Nol_Bricks


Found relics from the Vault of Knowledge!

A user u/Frisbey posted their story of visiting 2i in 2003:

I travelled to WA and stopped by 2i while we were there. we got to meet Matt Holmberg, got a print off of the Rainbow Hyren in progress and he signed it. Got a sheet of uncut decks (signed), and a few other cards (signed). we got to rummage through "The Vault" for a bunch of stuff. it was so fun. I miss this game, haha! He also pulled up the PSD file for Blizzard Core, and he proved to us that there was indeed a drawing of a taco in the under layers


They mentioned Tacos!  Check out all the taco art references below in two articles!


Fans found this image from the defunct Brazilian Magi Nation page! 

A user from an in-person play community showed that they still had images of the Magi-Nation League activity sheets.   The secret message by Ulk actually ties into the story, and the learn to draw magi is a great source material for how magi were initially designed! 




This blog also published various articles!  Learn about the hidden tacos in the card art, and read up on all the references in the game's cards and flavor text! 

Artists and Art of official sources all compiled! 

Tacos:

Magi-Nation Taco cards

More Magi-Nation Taco Cards

Pop Culture Connections for Cards in the game!

Pop-culture references of the cards (Base-Awakening

Pop-culture references from Dream's End and Nightmare's Dawn

Pop-culture references from Voice of the Storms

Pop-culture references from Traitor's Reach and Promos

 

A flicker account was found, with old Magi-Nation Organized Play documents

https://www.flickr.com/photos/10597889@N04/

 

And that's our community for the first part of 2022!   If we missed anything, or you'd like to contribute to various fan project elements, please let us know!  There's some exciting things moving, and we're excited to have been able to offer prizes to our tournament winners this time! 

Thursday, July 30, 2020

Insiider's Fan Story

Insiider.com was a fan site of Magi-Nation Duel in the early 2000s, and recently we found an archive of many of it's pages.  Republished here is the fan-organized Magi Nation story about Orwin, which was started off by the 2i staff member, Steven 'Shteevie' McLaughlin.


Insiider Fan Story.  2003 captured, 3 chapters. 

Orwin - Naroom Cartographer  (Chapter 1 written by Steven ‘Shteevie’ McLaughlin)

 Rising over a low hill and parting the branches of thick woody shrubs, Orwin gazed down into the little vale below him. Reaching back for his parchment and coal, he hunkered down between the bushes and scratched out what he saw onto his map.

 Orwin's tongue stuck a bit out of the corner of his mouth as he looked up to reference the lay of the land around him. It was important that he sketch everything out just right, since no Magi had been out this way for many years, nor was anyone likely to be here in the near future. Satisfied with his work, he tucked his map and coal stick into his knapsack and headed down the hill between a pair of enormous ghostbark trees.

 The forest was quiet today, the bustle and flutter of life on foot and feather giving way to the calm serenity of leaf and breeze. Orwin spotted little of the sylvan wildlife, and took pleasure in the solitude. The calamity of the great cities could be too much for young Orwin, who greatly preferred to spend his days out in the wilderness exploring and mapping places untouched by civilization.

 There was a little clearing in the lowest part of the vale, just large enough for Orwin to lie down in if he wanted to. The usually mulchy forest floor gave way to thick grass that looked so cool and tempting Orwin couldn't resist taking his boots off to walk barefoot in it. The cool blades tickled and caressed his feet, leading to the thought that maybe stopping for a while in this clearing wouldn't be so bad.

 Orwin settled down in the sweet smelling grass, picking a few blades and holding them up to his nose. The bright, crisp aroma reminded him of desserts he'd had as a child. An idea popped into his head, and he opened his pack to rummaged around for his canteen. Rubbing the blades of grass between his fingers, Orwin dropped them into his canteen and shook it. Taking a long drink from the canteen, he was pleased to find that the sweet grass had given his water a clean, relaxing flavor.

 Eyelids drooping in contentedness, he leaned back against his pack, and began drifting off into an afternoon nap. Just before he slipped away into dreams, a noise pricked his ear, and he sat up to look around. The bushes between the ghostbark trees were rustling, and something - or someone - was coming through.

 

Chapter 2 - The Arrival ( Submitted by Ben O'Barr)

 Quickly ducking under the top of the low grass so he wouldn’t be discovered, Orwin reached over to his canteen and quietly placed it in his knapsack. While crouching low on his stomach, the Magi spied through the blades of grass at the rustling bushes. Grasping for his boots, Orwin pulled them on his feet and waited in anticipation for the newcomer.

 Slowly, a green paw with sharp claws emerged from the foliage, followed by a huge wooden creature with large, leafy brown wings. There was no mistaking what he saw - it was a Leaf Hyren.

 Orwin was amazed of the creature. Hyrens of any kind were a rarity just to see in the wild, let alone collecting enough animite to even summon it. Orwin was so awed by the creature that he almost forgot one of the most important things he had been told about them - they were extremely dangerous, and this one was heading right for him.

 Snapping back into reality, Orwin realized that he had to get out of there, and fast. Hyrens could supposedly defeat an opponent in one blow, and this Magi didn’t feel like hanging around to watch it firsthand. Glancing from side to side, Orwin tried to plot out the best route to escape and not be seen, but before he could get an accurate look of the surroundings, the dream creature let out a horrible cry.

 Shifting his eyes back to the Hyren, Orwin now noticed that the creature must be in terrible pain, and before it even reached the edge of the grass, it collapsed in a heap on the moss.

 

Chapter 3 - Friend and Foe Alike ( Submitted by Beth Z./FlameRaven)

 Orwin stared in shock. What could possibly cause such a powerful creature pain? Cautiously, he leaned forward for a closer look.The Leaf Hyren snapped at him as he approached. A malevolent glare was fixed on him, but the effect was lost due to the pain clearly visible in the Hyren’s eyes.

 “Hey, just calm down now. I’m not gonna hurt you. Just let me see.” Orwin said soothingly as he inched closer to the huge creature. The Hyren stilled, but didn’t take its gaze off him. The thought crossed his mind that the words were horribly cliché and the Hyren would probably eat him no matter what he said. Still, he couldn’t just leave it here like this. Keeping a wary eye on the Hyren’s claws and teeth, he bent down and examined the wound.

 A deep gash ran down the Hyren’s back and thigh. Golden liquid oozed from the wound. Orwin frowned. The cut was quite deep, and would take a long time to heal. He knew a few poultices that would stop bleeding and ease pain, but he wasn’t sure if they would work on dream creatures. He looked at the shimmering liquid again.

“Strange,” he thought, “it’s almost like tree sap . . .”

 There was nothing for it but to try. Pulling his pack over, he brought out a soft cloth, bandages, and aum leaves to dull the pain, among other herbs. The Hyren stared at him, still suspicious, but curious as well. It peered at him, twisting its long neck around. What was this Magi doing?

 Looking at the Hyren for approval, Orwin used the cloth to gently wipe the liquid away from the cut, and then ground the herbs together into a gooey poultice. Lifting it out of the small container, he spread the poultice over the cut, then bandaged it.

There was one thing left. Closing his eyes, he put his hands over the bandages and concentrated. A soft green glow grew around his hands as he let his own energy flow into the Hyren, who looked greatly surprised as it felt its strength return. As the Sap of Life spell finished, the green aura around Orwin’s hands slowly faded away.

Orwin picked up his supplies and put them back in his pack. Standing, he again turned to the leaf Hyren. “You’ll be okay now. Just take it easy for a day or two, all right?” The Hyren got to its feet, looking amazed at its ability to do so. It turned to Orwin, gratitude shining in its golden eyes. Orwin wasn’t sure if the creature understood him, but he’d like to think so. With a slight nod, the Leaf Hyren flew off.

 Orwin watched the Hyren disappear among the trees, his thoughts already jumping ahead. Something was in this forest, his forest, and he didn’t like it. Shouldering his pack, he trudged off to find out just what that ‘something’ was.


What do you all think?  Should we as the fan community work and complete this story, 18 years later?  Post in the comments!!

Sunday, June 7, 2020

Magi-Nation Duel - Starter deck contents

Today we're sharing a guide created by user - PenAgain.  You can see more of their work at: https://jlschwennen.wordpress.com/

This guide shows the decklists for all of the original Magi-Nation Duel Starter decks for all the sets- and lists how many cards were random, and which were set in each deck!  Enjoy!

Limited is the Base set of the game, with no subtitle. 
Unlimited is the Base set of the game, but the second printing.  It is usually marked, "unlimited"


Magi-Nation Started Deck Contents

LIMITED: Arderial Starter

MAGI
1x Nimbulo
1x Shimmer
1x Stradus
CREATURES
1x Lovian
2x Thunder Hyren
2x Alaban
3x Epik
3x Cloud Narth
3x Lightning Hyren
3x Pharan
2x Thunder Vashp

RELICS
1x Storm Ring
1x Channeler's Gloves
1x Mask of Abwyn
1x Robes of the Ages
2x Relic Stalker
3x Staff of Hyren
SPELLS
1x Eclipse
2x Fog Bank
3x Shockwave
3x Lightning
3x Shooting Star

LIMITED: Cald Starter

MAGI
1x Ashgar
1x Gar
1x Grega
CREATURES
1x Greater Vaal
3x Magma Hyren
2x Drakan
2x Lava Balamant
1x Quor Pup
3x Arbolit
3x Diobor
2x Fire Chogo
2x Kelthet
2x Quor

RELICS
2x Ancestral Flute
2x Baloo Root
2x Magma Armor
SPELLS
1x Spirit of the Flame
2x Flame Geyser
2x Syphon Vortex
3x Fire Ball
3x Fire Flow
2x Thermal Blast

LIMITED: Naroom Starter

MAGI
1x Evu
1x Tryn
1x Yaki
CREATURES
1x Bhatar
1x Timber Hyren
1x Twee
3x Balamant Pup
2x Rudwot
2x Arboll
3x Carillion
2x Furok
2x Leaf Hyren
2x Plith
2x Weebo
RELICS
1x Energy Band
1x Ancestral Flute
3x Hood of Hiding
3x Robe of Vines
SPELLS
1x Hyren's Call
2x Orwin's Gaze
2x Vortex of Knowledge
3x Grow
3x Tap Roots



LIMITED: Orothe Starter

MAGI
1x Blu
1x Ebylon
1x Orlon
CREATURES
1x Deep Hyren
1x Orathan
2x Abaquist
1x Karak
2x Paralit
3x Bwill
3x Corf
3x Orpus
3x Sea Barl
1x Sphor
2x Wellisk
1x Wellisk Pup

RELICS
1x Hubdra's Spear
1x Orothean Goggles
2x Mirror Pendant
1x Orothean Gloves
SPELLS
1x Entangle
3x Tidal Wave
3x Undertow
2x Implosion
3x Submerge

LIMITED: Underneath Starter

MAGI
1x Fossik
1x Gruk
1x Ulk
CREATURES
2x Giant Korrit
1x Ormagon
3x Agovo
2x Giant Vulbor
3x Korrit
2x Brub
3x Crystal Arboll
2x Gum-Gum
3x Pack Korrit
3x Parmalag

RELICS
1x Gloves of Crystal
1x Staff of Korrits
3x Digging Goggles
1x Relic Stalker
SPELLS
2x Bottomless Pit
3x Enrich
3x Burrow
2x Carnivorous Cave

UNLIMITED: Arderial Starter

RANDOM CARDS
2x R, 6x U, 14x C

MAGI
1x Stradus
1x Shimmer
1x Lasada
CREATURES
2x Pharan
2x Cloud Narth
1x Lightning Hyren
1x Thunder Vashp
1x Xyx
1x Xyx Minor

RELICS
1x Relic Mirror
1x Book of Ages
1x Baloo Root
1x Arderial's Crown
SPELLS
1x Shockwave
1x Fog Bank
1x Eclipse
2x Lightning
2x Shooting Star

UNLIMITED: Cald Starter

RANDOM CARDS
2x R, 6x U, 14x C

MAGI
1x Sinder
1x Grega
1x Gar
CREATURES
1x Kelthet
2x Lava Balamant
2x Arbolit
1x Quor Pup
1x Fire Grag
1x Fire Chogo
RELICS
1x Ancestral Flute
1x Water of Life
1x Robes of the Ages
1x Scroll of Fire
1x Magma Armor
SPELLS
1x Flame Geyser
1x Syphon Vortex
2x Fire ball
1x Fire Flow
1x Flame Control



UNLIMITED: Naroom Starter

RANDOM CARDS
2x R, 6x U, 14x C

MAGI
1x Yaki
1x Pruitt
1x Poad
CREATURES
1x Giant Carillion
1x Weebo
2x Furok
1x Arboll
1x Carillion
1x Vinoc
1x Balamant Pup
1x Leaf Hyren

RELICS
1x Syphon Stone
1x Relic Stalker
1x Mirror Pendant
1x Book of Life
SPELLS
1x Tap Roots
1x Sap of Life
2x Grow
2x Vortex of Knowledge

UNLIMITED: Orothe Starter

RANDOM CARDS
2x R, 6x U, 14x C

MAGI
1x Orthea
1x Orlon
1x Ebylon
CREATURES
1x Bwill
2x Sphor
2x Sea Barl
1x Corf
1x Paralit
1x Abaquist
1x Orpus

RELICS
1x Ring of Secrets
1x Channeler's Gloves
1x Dream Balm
1x Corf Pearl
1x Hubdra's Spear
SPELLS
1x Implosion
1x Will of Orothe
2x Submerge
1x Tidal Wave

UNLIMITED: Underneath Starter

RANDOM CARDS
2x R, 6x U, 14x C

MAGI
1x Strag
1x Gruk
1x Gogor
CREATURES
1x Gum-Gum
1x Giant Parmalag
1x Bisiwog
2x Korrit
2x Crystal Arboll
1x Agovo
1x Cave Rudwot

RELICS
1x Relic Mirror
1x Baloo Root
1x Warrior's Boots
1x Digging Goggles
1x Gloves of Crystal
SPELLS
1x Bottomless Pit
2x Enrich
2x Burrow

AWAKENING: Core Starter (Variant 1)

RANDOM CARDS
1x R, 3x U, 7x C

MAGI
1x Evu
1x Morag
1x Nagsis
CREATURES
2x Arboll Stalker
2x Borgor
2x Dark Ayebaw
3x Grax
2x Shadow Vinoc
2x Shryque
2x Szalak
1x Wasperine
2x Wudge
RELICS
1x Agram's Armor
2x Collar of Despair
SPELLS
2x Corrupt
2x Dream Rift
2x Shadow Rain
1x Terrorize
2x Turn



AWAKENING: Core Starter (Variant 2)

RANDOM CARDS
1x R, 3x U, 7x C

MAGI
1x Harror
1x Lanyx
1x Morag
CREATURES
1x Brannix
1x Borgor
1x Dark Ayebaw
2x Grax
3x Core Grag
1x Shryque
1x Dryte Fiend
2x Magma Jile
1x Orok
1x Primat
1x Tragan
2x Trask
1x Vemment

RELICS
1x Agram's Armor
1x Arderian-Guard Wings
2x Collar of Despair
2x Shadow Bones
SPELLS
2x Dream Channel
2x Dream Rift
1x Maelstrom
1x Spectral Shield

AWAKENING: Core Starter (Variant 3)

RANDOM CARDS
1x R, 3x U, 7x C

MAGI
1x Ogar
1x Qwade
1x Warrada
CREATURES
1x Black Agovo
1x Chaos Jile
1x Colossus
2x Orok
1x Phrup
2x Tragan
2x Trask
1x Ugger
2x Weebat
2x Wudge

RELICS
2x Agram's Armor
2x Collar of Despair
1x Essence of Naroom
1x Shadow Bones
SPELLS
1x Dream Channel
1x Mind Blank
2x Nightmare Channel
2x Paranoia
2x Storm of Fishes

DREAM’S END: Weave Starter

RANDOM CARDS
2x R, 6x U, 18x C

MAGI
1x Artyva
1x Bo'Ahsa
1x Iyori
CREATURES
1x Aritex
1x Drowl
1x Frusk
1x Jumbor
1x Junjertrug
1x Pagajack
1x Pody
1x Uwamar
1x Vuryip
1x Weggit
1x Yajo
1x Zassyfer
RELICS
1x Junjertrug Horn
1x Tuk Berries
1x Uwamar Beads
1x Weave Mat
SPELLS
1x Binding
1x Sawgrass
1x Sheath



DREAM’S END: Kybar’s Teeth Starter

RANDOM CARDS
2x R, 6x U, 18x C

MAGI
1x Emec
1x Wessig
1x Kazm
CREATURES
1x Yark
1x Sagawal
1x Stone Quor
1x Moga Pup
1x Moga
1x Granite Parmalag
1x Giant Chogus
1x Giant Baldar
1x Cragnoc
1x Crag Quor
1x Baldar
1x Agrilla

RELICS
1x Kybar's Scroll
1x Kybar's Hammer
1x Climbing Staff
SPELLS
1x Rock Slide
1x Jagged Rocks
1x Feet of Stone
1x Ascend

NIGHTMARE’S DAWN: Bograth Starter

RANDOM CARDS
Either 2x R, 6x U, 18x C
Or 2x R, 10x U, 14x C

MAGI
1x Baa
1x Blygt
1x Grahnna
CREATURES
1x Bolobog
1x Green Stuff
1x Gremble (BG)
1x Mirago (BG)
1x Moob
1x Mydra (BG)
1x N'kala (BG)
1x Ooze Arboll
1x Ruid
1x Slarnath
1x Treepsh (BG)
1x Trulb

RELICS
1x Bog Stone
1x Great Pool of Wisdom
1x Moob Ring
SPELLS
1x Crushing Stench
1x Darkness
1x Spirit Drain (BG)
1x Trulb Horde

NIGHTMARE’S DAWN: Paradwyn Starter

RANDOM CARDS
Either 2x R, 6x U, 18x C
Or 2x R, 10x U, 14x C

MAGI
1x Arawan
1x Iain
1x Kioko
CREATURES
1x Bagala
1x Bagala Cub
1x Ghazran
1x Hardshell Weebo
1x K'teeb Thumper (PW)
1x Khisp
1x Lahalou
1x Magor
1x N'kala (PW)
1x River Abaquist (PW)
1x Scarletsong Hwit
1x Vine Hyren
RELICS
1x Robe of Petals
SPELLS
1x Ambush
1x Bloom
1x Crushing Vines
1x Scarletsong's Trill
1x Stalk
1x Tropical Rain



VOICE OF THE STORMS: Nar Starter

RANDOM CARDS
Either 2x R, 6x U, 18x C
Or 2x R, 10x U, 14x C

MAGI
1x Halsted
1x Koza
1x Velouria
CREATURES
1x Frost Hyren
1x Ice Furok
1x Gransaber
1x Ickle
1x Krenkrajak
1x Kintor
1x Korul
1x Mombak
1x Vrak
1x Yaw
1x Yaromant
1x Great White Narth
1x Furok Protector
1x Zyavu

RELICS
1x Hailstorm Pendant
1x Icefang Battlesled
SPELLS
1x Thin Ice
1x Shattering Wind
1x Crystallize

VOICE OF THE STORMS: d’Resh Starter

RANDOM CARDS
Either 2x R, 6x U, 18x C
Or 2x R, 10x U, 14x C

MAGI
1x Ahron
1x Ythra
1x Harresh
CREATURES
1x Venger
1x Sandstorm Xyx
1x Nemsa
1x Mowat
1x Bone Grag
1x Beeb
1x Olum Digger
1x Drahkar
1x Warrior Olum
1x Szhar
1x Thrybe
1x Olum
1x Xala
RELICS
1x Sun Glasses
1x Aubra's Canteen
SPELLS
1x Desiccate
1x Forgotten Songs
1x Forgotten Tales
1x Sunburn