Showing posts with label Weave. Show all posts
Showing posts with label Weave. Show all posts

Wednesday, September 18, 2024

Update from Duelworks and the 2i Kickstarter - September 2024


We're posting this update here from Duelworks and 2i with permission in order to spread greater visibility on the design progress of the rerelease of the game.


September 2024: Design and Development Update

Booster pack sets:


As previously announced with Kickstarter, we’re making four reprint booster boxes with three regions each, plus universal!

We’d like to give you some insight into what goes into picking cards and making the lists work. What makes these sets challenging is that we can only include 150 cards and must split it evenly between Rares, Uncommons, and Commons as well as mixing in promos. We want to also include cards players are excited about, but also avoid things we suspect are very common in the community (like cards that have multiple reprints from original or promotional starter decks or boosters).

As we get closer to releasing the second booster set list, we’ll go over more detailed choices. Ask us what choices you’d like to hear about! As a final fun update today, we are naming each of the four booster sets. The Naroom, Paradwyn and Weave set is called “Traitor’s Reach: Wildlands”!


Templating for release:


Something people ask is why the timeline may be so long to release all the KS cards. What they don’t know is that we’re remaking the templates for Magi-Nation individually.

It’s unfortunate that not all of the original files (even art!) have made it through the years and survived, so it’s an arduous process to create each card template for all 13 regions and make each card individually—adding in art and making sure the text is set!

None of the team is on this full-time either, so we’re making steps forward as quickly as our time allows (when we’re not suffering cyber attacks from the dream plane). We hope to make steady progress, and these updates will hopefully give you all an idea of where we’re at!


Playtesting:


Does the current draft of Possession, perhaps cast by way of Cleansing or Mantle of Shadows, enable a dangerous combo? Are Tony, Returned's cost reduction or ability to loop certain Relics too powerful or are they balanced by his difficulty casting Spells? Is Darkwood Furok too pushed, and if so, is the solution to reduce its starting energy, limit Summoning to once per turn, or something else?

Help us answer these and other questions by participating in Community Playtesting to some credit from the Arcanist's Armory! See the announcement post for details!

Details: A limited time playtest promotion! Every person that wants to build a deck around 1 or more of the new promos and then play matches. For every documented match that you provide feedback on the promos for, AA can give you a $2.50 gift card up to a total of $25 per playtester. However, each promo can only count as a new promo for testing up to 3 times or $7.50 (of the $25 max) so to get all $25 and be eligible for the total amount you will need to try at least 4 different decks. I will also give a $100+ a promo of the tester’s choice (of those available in the remaining inventory at the time this is claimed) for the first 3 community members to claim $25 gift cards who have 10+ documented matches with feedback.

This will help prepare for the upcoming Final Playtest Tournament for the current batch of promos—both Duelworks and unreleased 2i designs—to be released as part of the Kickstarter redemption.

Top finishers in the tournament will receive cash prizes from Duelworks' design budget, and the champion will have the opportunity to commission a promo Spell design!



Sunday, June 7, 2020

Magi-Nation Duel - Starter deck contents

Today we're sharing a guide created by user - PenAgain.  You can see more of their work at: https://jlschwennen.wordpress.com/

This guide shows the decklists for all of the original Magi-Nation Duel Starter decks for all the sets- and lists how many cards were random, and which were set in each deck!  Enjoy!

Limited is the Base set of the game, with no subtitle. 
Unlimited is the Base set of the game, but the second printing.  It is usually marked, "unlimited"


Magi-Nation Started Deck Contents

LIMITED: Arderial Starter

MAGI
1x Nimbulo
1x Shimmer
1x Stradus
CREATURES
1x Lovian
2x Thunder Hyren
2x Alaban
3x Epik
3x Cloud Narth
3x Lightning Hyren
3x Pharan
2x Thunder Vashp

RELICS
1x Storm Ring
1x Channeler's Gloves
1x Mask of Abwyn
1x Robes of the Ages
2x Relic Stalker
3x Staff of Hyren
SPELLS
1x Eclipse
2x Fog Bank
3x Shockwave
3x Lightning
3x Shooting Star

LIMITED: Cald Starter

MAGI
1x Ashgar
1x Gar
1x Grega
CREATURES
1x Greater Vaal
3x Magma Hyren
2x Drakan
2x Lava Balamant
1x Quor Pup
3x Arbolit
3x Diobor
2x Fire Chogo
2x Kelthet
2x Quor

RELICS
2x Ancestral Flute
2x Baloo Root
2x Magma Armor
SPELLS
1x Spirit of the Flame
2x Flame Geyser
2x Syphon Vortex
3x Fire Ball
3x Fire Flow
2x Thermal Blast

LIMITED: Naroom Starter

MAGI
1x Evu
1x Tryn
1x Yaki
CREATURES
1x Bhatar
1x Timber Hyren
1x Twee
3x Balamant Pup
2x Rudwot
2x Arboll
3x Carillion
2x Furok
2x Leaf Hyren
2x Plith
2x Weebo
RELICS
1x Energy Band
1x Ancestral Flute
3x Hood of Hiding
3x Robe of Vines
SPELLS
1x Hyren's Call
2x Orwin's Gaze
2x Vortex of Knowledge
3x Grow
3x Tap Roots



LIMITED: Orothe Starter

MAGI
1x Blu
1x Ebylon
1x Orlon
CREATURES
1x Deep Hyren
1x Orathan
2x Abaquist
1x Karak
2x Paralit
3x Bwill
3x Corf
3x Orpus
3x Sea Barl
1x Sphor
2x Wellisk
1x Wellisk Pup

RELICS
1x Hubdra's Spear
1x Orothean Goggles
2x Mirror Pendant
1x Orothean Gloves
SPELLS
1x Entangle
3x Tidal Wave
3x Undertow
2x Implosion
3x Submerge

LIMITED: Underneath Starter

MAGI
1x Fossik
1x Gruk
1x Ulk
CREATURES
2x Giant Korrit
1x Ormagon
3x Agovo
2x Giant Vulbor
3x Korrit
2x Brub
3x Crystal Arboll
2x Gum-Gum
3x Pack Korrit
3x Parmalag

RELICS
1x Gloves of Crystal
1x Staff of Korrits
3x Digging Goggles
1x Relic Stalker
SPELLS
2x Bottomless Pit
3x Enrich
3x Burrow
2x Carnivorous Cave

UNLIMITED: Arderial Starter

RANDOM CARDS
2x R, 6x U, 14x C

MAGI
1x Stradus
1x Shimmer
1x Lasada
CREATURES
2x Pharan
2x Cloud Narth
1x Lightning Hyren
1x Thunder Vashp
1x Xyx
1x Xyx Minor

RELICS
1x Relic Mirror
1x Book of Ages
1x Baloo Root
1x Arderial's Crown
SPELLS
1x Shockwave
1x Fog Bank
1x Eclipse
2x Lightning
2x Shooting Star

UNLIMITED: Cald Starter

RANDOM CARDS
2x R, 6x U, 14x C

MAGI
1x Sinder
1x Grega
1x Gar
CREATURES
1x Kelthet
2x Lava Balamant
2x Arbolit
1x Quor Pup
1x Fire Grag
1x Fire Chogo
RELICS
1x Ancestral Flute
1x Water of Life
1x Robes of the Ages
1x Scroll of Fire
1x Magma Armor
SPELLS
1x Flame Geyser
1x Syphon Vortex
2x Fire ball
1x Fire Flow
1x Flame Control



UNLIMITED: Naroom Starter

RANDOM CARDS
2x R, 6x U, 14x C

MAGI
1x Yaki
1x Pruitt
1x Poad
CREATURES
1x Giant Carillion
1x Weebo
2x Furok
1x Arboll
1x Carillion
1x Vinoc
1x Balamant Pup
1x Leaf Hyren

RELICS
1x Syphon Stone
1x Relic Stalker
1x Mirror Pendant
1x Book of Life
SPELLS
1x Tap Roots
1x Sap of Life
2x Grow
2x Vortex of Knowledge

UNLIMITED: Orothe Starter

RANDOM CARDS
2x R, 6x U, 14x C

MAGI
1x Orthea
1x Orlon
1x Ebylon
CREATURES
1x Bwill
2x Sphor
2x Sea Barl
1x Corf
1x Paralit
1x Abaquist
1x Orpus

RELICS
1x Ring of Secrets
1x Channeler's Gloves
1x Dream Balm
1x Corf Pearl
1x Hubdra's Spear
SPELLS
1x Implosion
1x Will of Orothe
2x Submerge
1x Tidal Wave

UNLIMITED: Underneath Starter

RANDOM CARDS
2x R, 6x U, 14x C

MAGI
1x Strag
1x Gruk
1x Gogor
CREATURES
1x Gum-Gum
1x Giant Parmalag
1x Bisiwog
2x Korrit
2x Crystal Arboll
1x Agovo
1x Cave Rudwot

RELICS
1x Relic Mirror
1x Baloo Root
1x Warrior's Boots
1x Digging Goggles
1x Gloves of Crystal
SPELLS
1x Bottomless Pit
2x Enrich
2x Burrow

AWAKENING: Core Starter (Variant 1)

RANDOM CARDS
1x R, 3x U, 7x C

MAGI
1x Evu
1x Morag
1x Nagsis
CREATURES
2x Arboll Stalker
2x Borgor
2x Dark Ayebaw
3x Grax
2x Shadow Vinoc
2x Shryque
2x Szalak
1x Wasperine
2x Wudge
RELICS
1x Agram's Armor
2x Collar of Despair
SPELLS
2x Corrupt
2x Dream Rift
2x Shadow Rain
1x Terrorize
2x Turn



AWAKENING: Core Starter (Variant 2)

RANDOM CARDS
1x R, 3x U, 7x C

MAGI
1x Harror
1x Lanyx
1x Morag
CREATURES
1x Brannix
1x Borgor
1x Dark Ayebaw
2x Grax
3x Core Grag
1x Shryque
1x Dryte Fiend
2x Magma Jile
1x Orok
1x Primat
1x Tragan
2x Trask
1x Vemment

RELICS
1x Agram's Armor
1x Arderian-Guard Wings
2x Collar of Despair
2x Shadow Bones
SPELLS
2x Dream Channel
2x Dream Rift
1x Maelstrom
1x Spectral Shield

AWAKENING: Core Starter (Variant 3)

RANDOM CARDS
1x R, 3x U, 7x C

MAGI
1x Ogar
1x Qwade
1x Warrada
CREATURES
1x Black Agovo
1x Chaos Jile
1x Colossus
2x Orok
1x Phrup
2x Tragan
2x Trask
1x Ugger
2x Weebat
2x Wudge

RELICS
2x Agram's Armor
2x Collar of Despair
1x Essence of Naroom
1x Shadow Bones
SPELLS
1x Dream Channel
1x Mind Blank
2x Nightmare Channel
2x Paranoia
2x Storm of Fishes

DREAM’S END: Weave Starter

RANDOM CARDS
2x R, 6x U, 18x C

MAGI
1x Artyva
1x Bo'Ahsa
1x Iyori
CREATURES
1x Aritex
1x Drowl
1x Frusk
1x Jumbor
1x Junjertrug
1x Pagajack
1x Pody
1x Uwamar
1x Vuryip
1x Weggit
1x Yajo
1x Zassyfer
RELICS
1x Junjertrug Horn
1x Tuk Berries
1x Uwamar Beads
1x Weave Mat
SPELLS
1x Binding
1x Sawgrass
1x Sheath



DREAM’S END: Kybar’s Teeth Starter

RANDOM CARDS
2x R, 6x U, 18x C

MAGI
1x Emec
1x Wessig
1x Kazm
CREATURES
1x Yark
1x Sagawal
1x Stone Quor
1x Moga Pup
1x Moga
1x Granite Parmalag
1x Giant Chogus
1x Giant Baldar
1x Cragnoc
1x Crag Quor
1x Baldar
1x Agrilla

RELICS
1x Kybar's Scroll
1x Kybar's Hammer
1x Climbing Staff
SPELLS
1x Rock Slide
1x Jagged Rocks
1x Feet of Stone
1x Ascend

NIGHTMARE’S DAWN: Bograth Starter

RANDOM CARDS
Either 2x R, 6x U, 18x C
Or 2x R, 10x U, 14x C

MAGI
1x Baa
1x Blygt
1x Grahnna
CREATURES
1x Bolobog
1x Green Stuff
1x Gremble (BG)
1x Mirago (BG)
1x Moob
1x Mydra (BG)
1x N'kala (BG)
1x Ooze Arboll
1x Ruid
1x Slarnath
1x Treepsh (BG)
1x Trulb

RELICS
1x Bog Stone
1x Great Pool of Wisdom
1x Moob Ring
SPELLS
1x Crushing Stench
1x Darkness
1x Spirit Drain (BG)
1x Trulb Horde

NIGHTMARE’S DAWN: Paradwyn Starter

RANDOM CARDS
Either 2x R, 6x U, 18x C
Or 2x R, 10x U, 14x C

MAGI
1x Arawan
1x Iain
1x Kioko
CREATURES
1x Bagala
1x Bagala Cub
1x Ghazran
1x Hardshell Weebo
1x K'teeb Thumper (PW)
1x Khisp
1x Lahalou
1x Magor
1x N'kala (PW)
1x River Abaquist (PW)
1x Scarletsong Hwit
1x Vine Hyren
RELICS
1x Robe of Petals
SPELLS
1x Ambush
1x Bloom
1x Crushing Vines
1x Scarletsong's Trill
1x Stalk
1x Tropical Rain



VOICE OF THE STORMS: Nar Starter

RANDOM CARDS
Either 2x R, 6x U, 18x C
Or 2x R, 10x U, 14x C

MAGI
1x Halsted
1x Koza
1x Velouria
CREATURES
1x Frost Hyren
1x Ice Furok
1x Gransaber
1x Ickle
1x Krenkrajak
1x Kintor
1x Korul
1x Mombak
1x Vrak
1x Yaw
1x Yaromant
1x Great White Narth
1x Furok Protector
1x Zyavu

RELICS
1x Hailstorm Pendant
1x Icefang Battlesled
SPELLS
1x Thin Ice
1x Shattering Wind
1x Crystallize

VOICE OF THE STORMS: d’Resh Starter

RANDOM CARDS
Either 2x R, 6x U, 18x C
Or 2x R, 10x U, 14x C

MAGI
1x Ahron
1x Ythra
1x Harresh
CREATURES
1x Venger
1x Sandstorm Xyx
1x Nemsa
1x Mowat
1x Bone Grag
1x Beeb
1x Olum Digger
1x Drahkar
1x Warrior Olum
1x Szhar
1x Thrybe
1x Olum
1x Xala
RELICS
1x Sun Glasses
1x Aubra's Canteen
SPELLS
1x Desiccate
1x Forgotten Songs
1x Forgotten Tales
1x Sunburn


Thursday, October 3, 2019

Magi-Nation Duel Official Storyline - Synopses

MND Storyline synopsis


Timeline
Period
X - planation
X.X.1
Base/Awakening/GBC game
1st X - which story arc it is:
X.X.2
Dream's End
2nd X - which story in the arc
X.X.3
Nightmare's dawn
3rd X - Which set/period it relates to
X.X.4
Voice of the Storms

X.X.5
Traitor's Reach


 These are synopses of every Magi-Nation duel story published by 2i.  They are hosted still on fan site Bluefurok.com. 




Shadow Geyser: 1.X.1


1.1.1
The Clarion
Orwin sees the shadow geyser rise, and calls to the main five regions for a contest to help Evu enter and stop it.
1.2.1
How to win a Contest
Tournament Begins, Tryn and Evu wander off
1.3.1
Open Door
Tournament is ending, but Poad saw Tryn and Evu enter the geyser.  Orwin is hurt attempting to stop the gate from closing.
1.4.1
Deep Dark Place
Tryn is attcked, Evu meets the Dark Twins, who offer him power to join them.
1.5.1
Friendly Fire
Tryn fighting a Chaos Jile, is saved by Barak entering the geyser.  They can't escape, so they delve deeper into the Core.  The pass Togoth sleeping, and battle to a spot of safety, while planning a way to escape with another new geyser. 
1.6.1
Fools Rush In
Synopsis of what each tournament region did after Barak pushed into the geyser.  Orwin is still ill, so Arderians keep watch.  Ora sees Tony enter the Naroom Geyser, then it explodes soon after as Tony emerges.  She finds Evu, disoriented in the forest.




Ogar's Redemption: 2.X.1


2.1.1
The Call of Nightmare
Ulk plays with her korrit, and worries over her missing friend, Underwarden Ogar, who had gone on a quest after bad dreams.  In the Core, Ogar is asked to 'open the Underneath' and she creates a shadow geyser.  Ogar emerges, and Ulk confronts her oldest friend.  Qwade and Warrada attack the Ombor Guard.  Gogor challenges Ogar, and reveals Agram's offer in many of their dreams.  The guards slowly lose the battle, and Ulk flees, but is confronted by Ogar, who offers her a place in the shadows. 
2.2.1
Cry for Help
Ulk flees to the surface of Kybar's Teeth, and is terrified of the heights.  She encounters Kazm, who takes her to Grej who was creche sister with her and Ogar. 
3.3.1
Underdawn
Grej, Ulk, and Kazm head back to the Underneath to try to save Ogar. Kazm scouts ahead in the corrupted mushroom forest, and a thunderquake shakes the area.  He returns to report that the shadow geyser collapsed. Ogar attacks the trio as the shaking stops, easily defeating Kazm and Grej.  Ulk pleads with Ogar to stop as she’s about to kill Grej with a stone, and Ogar is distracted from the spirit voice whispering in her ear by Ulk’s korritt and a tickle attack by Ulk.  She wakes from her trance, cleansed of shadows.  The magi, releaved, head home.




Forest Fire: 3.X.X


3.1.1
Young Flames
Tryn and Barak have been in the core for weeks, spying on Core magi, trying to plan an escape as two geysers have erupted and collapsed.  Tryn become attracted to Barak, but he doesn't seem to notice.  They decide to try to ride the erupting third geyser out of the core.  Korg and Zet arrive, to launch the third geyser.
3.2.1
Emergence
Zet and Korg join the magi creating the third geyser.  Tryn is uncomfortable so close to Barak, but they observe for their moment to act.  As they run to the geyser, a Darkbreed hyren attacks, and dominates Barak's Ash Hyren.  They flee, and leap into the geyser, which has erupted into Cald.  Landing with the help of a Raxis, Barak sees the horror the geyser is creating, and dispairs; Tryn kisses him.  Unsure how to deal with this, Barak runs to the defense of his region. 
3.3.1
Men are from Cald, Women are from Naroom
Barak returns to his council, which is still as choatic as he left it.  Valkan had aided Tony to approach the geyser, against much of the Calders' efforts.  Tryn hadn't seen Barak for three days, and they have a terribly awkward conversation, where Barak makes her feel less wanted.  She leaves. 
3.4.3
Ashes
Barak returns after the Raid on the Orothean Vault. Rereading Tryn's goodbye note, he shows a tiny bit of emotion.  Tryn leaves Cald, sent off by Nara.  Traveling home, she encounters a curtain of light, which washes over her when she attempts to summon a creature, and she vanishes.
3.5.3.X
Her Wildest Dreams
Tryn awakes in an unknown place, where her senses are assulted relentlessly.  She is saved by Dathka, who lends her goggles to protect her senses.  She described finding the rift, and Dathka explains El and the dream barrier.  In their talk, the room is attacked by dream creature attracked to Tryn's rings.  She is sent to flee by Dathka in the 'direction of the Green'. 
3.6.3
Green Dreams
Tryn flees her attackers in the dream plane, but gets surrounded crossing a chasm.  Hanging by her tunic, she tries to summon her Timber Hyren in desperation, but loses the ring.  Brillion, her Timber Hyren, is summoned anyways, and saves her.  He takes her towards Trunkk. 
3.7.4
The Dream Storm
A roiling dream storm assaults all the inhabitants of the moonlands.  Many see visions of Tryn fleeing and falling.  Barak calls her name, and charges off into the night.  Brillion takes her to the Green, and they meet up with Flash, Tryn's rudwot.  Together the meet Trunnk and Dathka at the Life node vortex.  Dathka explains the dream storm, and Trunnk proposes a way to get Tryn home, but without an animite anchor, she's stuck. 
3.8.4
Anchor
Barak's silth Giant returns to the dream plane, and meets Tryn's flame rudwot.  They talk to Skorch, who takes them to see Dathka.  The guardians gather to decide how to send Tryn home- she needs an anchor of either personal or animite.  Barak, searching for her on the moonlands, find her flame rudwot ring.  The guardians can open a barrier, and send Tryn home because of Barak's caring for Tryn. 



Scattering of Shadows 4.1.1

Agram being defeated, Zet took the throne, but was quickly conquered by the Twins.  Nagsis had vanished.  The other shadow magi are on the surface, seeking to survive- and found shelter in the Weave where a pit to the Core may be.  Morag is trying to free Agram from his Core prison.





The Unwanted 5.X.X


5.1.2
Shards
Ashio and Lanyx found shelter in the Core earthquakes, when Tony sealed Agram in the center of the Core.  They search for the throne room, and gather a beaten Qwade.  They find a Dark Ayebaw from Harror with a message to gather at the Throne room.
5.2.2
Exile
The three shadow magi join with Chur and Harror, and approach the throne.  Hrada has claimed it, with Morag floating nearby, and Hrada demands he step down.  Warrada laughs at him, saying he should prove he can claim it, while the other shadow magi slink out of the room, not willing to fight for Lanyx.  Lanyx attempts to muster them, but is blasted by the Twins the moment he enters the room.  The now five shadow magi quickly make their escape from the throne room.
5.3.2
A Hole Lot
Harror opens a portal from the Core to the surface in Naroom, where Korremar was waiting for them.  They discuss, and the six shadow magi decide to use Ashio's hole at the base of the weave to hide and rebuild their plans. 
5.4.2
Blazing Trails
The six shadow magi travel to the bridge between Naroom and the Weave.  As they cross, they spot Grega, whom Lanyx proposed to in the past.  He falsely believes she want to still marry him, and signals to her.  She and the other 6 Cald magi with her see him, and charge to battle the shadow magi. 
5.5.2
Brushfires
Crossing the Bridge, Qwade is struck at the very center by a fireball, and launched into the river.  The rest of the shadow magi use their powers to escape into the Weave.  Zaya feels a strange disturbance in the grasses, and Quirle alerts her to the Cald fire team.  She send him to Gia, who tells them the time for passiveness is over- and to attack the Cald magi.  Gia goes to ambush the Shadow Magi, while the Weavers attack the Cald Fire team.  
5.6.2
Weave got a Secret
The shadow magi arrive at the hole at the base of the Weave.  Nagsis is there, and orders Ashio to help guide the weave magi away from them.  Grega dispairs at the large firestorm their battle is causing to the Weave.  A crowd gathers to demand action from Gia as a leader, who accepts, and again argues for violence.  The Weavers find the shadow magi, and Ashio is caught, and forced to fight Gia, and her Gia Pet, yet is defeated, left to an unknown fate. 
5.7.2
Down Time
Gia, victorious, returns home.  She heads to a new secret tunnel, finding Yayek at work manipulating the controls of the weave's root bulbs, and takes off her disguise- it's Nagsis.  He mocks a tied up Gia, and prepares with Yayek for phase two of their plan. 
5.8.3
In Over your head
The shadow magi have fled to d'Resh, having wandered following Korremar for ten days.  He leads them to the heart of the desert, where a trap captures Lanyx and Chur, but Harror escapes the d'Reshi attack.  They interrogate the shadow magi, and Naraha speaks to Korremar, now free of his Core taint- the Oracle says he has to find Rayje, and heads to the Paradwyn conflict. 




The Battle of Naroom 6.X.X


6.1.2
When a Tree Falls
Hrada rants about Tony's destruction of the Core plans.  Warrada guides him towards attacking Naroom, as she wants control of the Great Library.
6.2.2
The Axe Rises
Hrada summons Morag, and the three discuss the attack on Naroom. 
6.3.3
Dark Leaves Fall
Marella arrives in Vash Naroom by accident, and is welcomed by Eidon.  She wanders to the grove where the shadow geyser was, and discovers a new pit.  Suddenly, Core creatures emerge, and start attacking.  Eidon and Marella put up a defense, and retreat to the city to get help. 
6.4.3
War of the Woods
Yaki and Poad join the battle, and Poad evacuates Vash Naroom.  Yaki is corrupted, Pruitt is captured.  Yaki battles the dark twins, but is defeated when Evu joins them.  Poad rescues a prone Yaki, and the Naroom magi fall back.
6.5.3
Naroom World Order
The Dark Twins, victorious, claim The Great Library.  Hrada, injured, follows his sister.  They have captured Naroom. 





The Prodigal Daughter 7.X.X


7.1.3
Departures
Iyori and Marella leave the Weave, Iyori has argued with 'Gia'.  They secretly head to Paradwyn instead of Naroom, and meet Bazha.  Marella leaves to new adventures. 
7.2.3
Clash of Wills
Iyori relaxes with Bazha, and relates the shadow magi's attacks into the Weave, and the changes Gia has undergone.
7.3.3
Roots
Iyori reveals that she's Gia's adopted daughter, but then, Bazha admits that he's her biological father, and gave her to Gia when her real mother died in childbirth.  He had been too depressed to ever return to the weave over the loss of his wife.
7.4.3
Keeper, Weaver, Stalker, Spy
Bazha is helping train Iyori for Paradan magic.  Yricho pounches and captures Ninx.  Ninx, welcomed by Bazha, and they then relate the story of Gia torturing Marella to learn about the battle of Naroom and where Iyori went.  Bazha mentions growing tension with Bograth.
7.5.3
A New Resolve
Bograth has begun an attack on Paradwyn.  Bazha and Iyori speak about her growing concerns over Gia's behavior, and Iyori decides to return, and solve the mystery behind Gia's change. 
7.6.3
Barlbridge
Iyori is making her way home, but is delayed by a detour avoiding the main road by Naroom, due to the War.  Bograth is at war with Paradwyn fully as well.  She finds a new Animite bridge, the 'Barlbridge' and summons it to cross the river, entering the Weave again. 
7.7.4
In Sickness and in Stealth
Iyori returns to the Weave, and heading to Gia, runs into Kolte.  He asks her to come with him, to show her something.  He leads to her a sickness in the Weave, which is immediately covered by an illusion.  They're worried this sickness is so unknown, and connected to Gia.  Iyori worries about it having affect Gia, and heads off.
7.8.4
The Bond Sigil
Iyori returns to Qui-Yeteh.  She sees a monster posing as Gia before the illusion takes hold.  Kolte appears, and helps her find the real Gia.
7.9.4
The Black Sap
They take Gia to Zaya.  Gia wakes, and says to check under the cellar.  Kolte has harvested some of the black sap, and splashing it on their eyes, Yerthe, Iyori, and Kolte see the infection in the Weave.  They go deeper, and find Yayek.  They capture him, and discover the cursed needle work they used to infect the Weave.
7.10.4
The Black Weave
Gia' unveils her new black Weave seeds to the Weavers, fireproof and controllable.  Zaya and the 3 magi confront 'Gia', and use a Xyx to spread the black sap into everyone's eyes, revealing Nagsis and the corruption.  They battle, and try to get the black seeds.  Nagsis swallows them, but it causes him to sprout into a black weave leaf.  The weavers celebrate their close success with the actual Gia.
7.11.4
Revenge
Yayek has escaped, and the black seeds fall into his hands.  He vanishes to the shadows.  Zaya and Gia work together with some weed killer to work at cleansing the Weave.




King Korg 8.X.X


8.1.2
Throne Out
Korg and Zet are defeated by the Dark Twins.  They flee the Core, and head towards Bograth, with Zet unhappy about Korg continuing to follow him.  Zet announced that Korg is the lost leader of Bograth!
8.2.3
Throne Up
Korg is crowned King, and Zet flees.  Bored, he demands things to smash. Olabra, keeper of Bograth, sugggests they take the Heart of Paradise from the Paradans, to bring paradise to Paradwyn. 
8.3.3
Throne Away
Zet is free, and enjoys it.  He considers what he will do next. 




Fists of Rayje 9.X.X


9.1.3
Legend of the Twelve Regions


Arderial
Ora and Elios plan to try to capture Evu and bring him to his senses.

Bograth
Olabra plots against Korg, as his war on Paradwyn has been overly successful.

Cald
Valkan reports on the Weave battles, and Sinder announces the Scroll of Fire theft by Orothe.  They declare a 3 front war: Weave, Orothe, and the Shadow Magi

Core
Evu enjoys his power, but worries about a new potential hero.

d'Resh
The sands shift, and 5 shadows trace path through.

Kybar's Teeth
Targ'n has bad dreams of the other regions' events, and foresees a traitor in the Teeth.

Nar
Almost nothing moved in the ice.

Naroom
Yaki, resting with Poad, wants to save Pruitt

Orothe
Bria brings the Scroll of fire to Blu and the vault.  She's sent Whall to get Kybar's Scroll, and wonders what to collect next.

Paradwyn
Kioko and Liriel are stalking the Bograth war party, but there's too many of them to attack.  They discuss the need for more help.

The Underneath
Strag and Radget are fighting Evu, and others are being attacked from below.  They escape with a cave in, but need more help.
9.2.3
When Will you Rayje?
Rayje's keep is on a hidden island off the West Coast of the Moonlands.  He dreams of his upcoming return, as his dreams have been filled with the Core's attacks.
9.3.3
Misguided Missiles
Rayje arrives in the Weave.  Zaya seeks answers to stopping 'Gia'.  Gia plots to destroy Zaya.  Rayje leaves, and arrives in Cald.  He begins to help them investigate the theft of the Scroll of Fire.
9.4.3
Hot Water
The War between Orothe and Cald has Orothe beating back the invaders.  Rayje joins the fray, and the Orotheans fall back, while Rayje calls a truce.  The Orotheans listen to the threat of the Dark Twins, and the Calders take back the scroll.  Unhappy, the regions part.  Rayje takes Sinder on as an apprentice.




The Great Relic Robbery 10.X.X


10.1.3
Breakout
Bria finds an injured Qwade.  She aids him, and together they steal the Scroll of Fire from Cald.  Cald is outraged.  Gia and Weave hear about the theft, and plot to attack Cald. The Kybarites were also robbed of their relics.  Voda finds Ebylon helping the Battle for Naroom, but asks him to return to defend Orothe.  Cald begins it's attack.
10.2.3
Break In
The battle between Cald and Orothe begins.  Ven and Grega slip inside the Vault of Knowledge.

 

Kingmaker 11.X.X


11.1.3
Grand Dreams
Zet, alone, decides to see if he can find minions in d'Resh.  He finds a mysterious ring, and can't remove it.  He inspects the border of Weave, but finds the Weavers ready and attack him.  He flees back into the sands. 
11.2.4
King's Cross
Korremar is gathering d'Resh forces to aid other regions.  They imprision Lanyx and Chur in a Hyren skull.  Zet is wandering the desert.  Lanxy reflects on his recent weakness, and pledges to train his two magics together.  Chur suggests with newfounds strength, they may find the power to rule in Kybar's Teeth.  Zet hears a voice from the ring, and finds and frees Lanxy and Chur, who immediately turn on him and trap him in the skull.  He awakes later, free, but next to Korg.
11.3.4
King's Curse
Korg and Zet bicker, but Korg tells him of his defeat by Rayje.  Zet again hears more whsipers.  They head through the desert, in search of Rayje - but encounter friendly Olum Fiends.  Agram is watching the moonlands with Darksight, and sees Tryn in the dream plane. 




The Gift of the Monarch Hyren 12.X.X


12.1.4
The Hyren's Journey
The Monarch Hyren Observes the Moonlands' chaos, and considers which regions to aid.
12.2.4
A Beacon of Hope
Delia ponders over the Moonland's chaos, and rests after days of advising Jaela.  The Monarch Hyren approaches her, offering her aid to bring peace, but she claims that magi would simply abuse its power.  Instead, the Monarch Hyren brings her the Rainbow Hyren. 





Viva La Resistance 13.X.X


13.1.4
Dark Heart
Yaki ponders his predicament of corruption.  Kazm is sent to assist and scout Naroom's fall to the Dark Twins.
13.2.4
Fallen Allies
Grej and Ulk are hunting a Junjertrug to gather animite, and get help from wild Striped Korrits.  They receive a message after the hunt to go and meet Kazm to aid him in Naroom.  They arrive too late, and see him attacked by Core creatures.  Yaki holds them back from rushing in. 
13.3.5
Baddies are Bad
Warrada is irritated at Togoth and Morag, and sends them out on inspections.  It has been nearly a year since Naroom fell.  She is still seeking her answers to conquer the moonlands.  She seeks Evu in the great library vault, and instead finds a mysterious mirror, in which she sees her own uncorrupted reflection. 
13.4.5
Storm Front
Trug has joined the Naroomi Rresistance, and Ulk, Yaki, and Grej join them.  Morag, while torturing the prisoners, hears a call of an old ally, and leaves the Twins' forces.  Yaki sneaks in to save the prisoners, while Orwin and the resistance attack the main Shadow magi army.  The battle rages, and the twins prepare their escape from Vash Naroom.  Yaki ambushes them after having freed Pruitt and the other prisoners.  Orwin finally finds their battle, and runs to aid Yaki, but is ambushed by the fiend of Furoks.
13.5.5
Misty Morning
Warrada and Yaki continue their battle, and Orwin appears and holds off Hrada.  Sorreah and Chayla gather their forces, and are winning their battles, after Trug's explosion.  The Narans appear on Naroom's border, from advice from Orthea.
13.6.5
Old Friends and New Enemies
Ohk, Ulk, and Grej are fighting together.  Yaki is attacked by Evu, so he steals Warrada's remaining core energy, and begins his attack, more corrupted than before.  The Narans meet Pruitt, Kazm, and Tiller's group.  Woot tries to cheer up Chayla over the death of the shadow magi who fell; it is the first death in Naroom since before either of them were born.  Poad picks up Trug, and they all rally to move on.  Orwin, battling Hrada, brings up the death of a teacher, Rehk, which enrages Hrada. 
13.7.5
A Brave New Naroom
The resistance magi are met with Pruitt and the other prisoners, who also brought the Narans.  The battle is on with the Shadow Magi.  Yaki defeats Evu.  Orwin summons the Carillion Titan, and Sperri saves Hrada with the Darkwood Furok.  However, she tells Hrada to take Warrada and leave - the woods are now hers.  The battle rages on.  Yaki turns from chasing the twins to help Orwin with Sperri. 

(part 2)
Laranel summons a storm with help from Sorreah (and Orthea's spell she learned).  Yaki corrupts his furok ring to steal all the energy from Sperri's furok army, and she flees.  Poad's taproots trap the Shadow magi temporaily, and Odavast freezes and traps them.  The battle is over, and Yaki and Pruitt are reunited, as Orwin returns the Carillion Titan to restore the hole in Vash Naroom.  Yaki brings a sleeping Evu with him.  As the Naroomians plan to rebuild, Yaki and Pruitt meet Laranel and Odavast, and agree to continue the hunt for the twins.




War for Paradise 14.X.X


14.1.3
The Heart of the Jungle
Korg and Bograthians invade Bograth, and Ookami is learning stalking lessons from Liriel.
14.2.3
Paradise Slimed
The war rages for three straight days, and Olabra fumes that none can best Korg.  Olabra convinces Korg to head for the Gem, while she unleashes a Makoor to blast the entire battlefield in Bograth's favor.
14.3.3
Tropical Reign
Rayje and Sinder arrive in Paradwyn, and find the battle. Korg defeats Bazha as Olabra gathers her prisoners.  Sinder challenges Olabra.  Rayje fights Korg.
14.4.3
Strike the Emp-rer Back
The second battle rages, and Sinder summons Rayje's construct as Bazha helps steal the captured animite rings.  The Paradans win, and Korg is beaten.  Rayje warns them of the dark twins' threat, and leaves with Sinder.  Olabra leads Bograth again in Korg's name, but threw him in the great river on their way home. 




Invader 15.X.5


15.1.5
The Dream Cannon
The ZONGOHKEWAGA race is fulfilling their plans on El to fire a dream cannon, to revenge themselves on the hated Eliwan enemy.  ZeelorAGAthim fails to fulfill his role helping set it up, and is punished.  He awakens on the ground (forbidden, horrible!) and is in the path of the dream cannon blast.  It fires, ripping a hole in the dream barrier into the dream plane.  Zeel is blasted through the dream plane, and through the tiniest holes in the dream barrier.  He lands on the Moonlands, in shock and horror. 
15.2.5
Adept Discovery
Shimmer is checking the Source Tree (which holds Arderial up with the other 2 trees), when a shock shakes the entire tree network.  Kalius arives, and they find the injured AGA.  They try to help him, but he's fearful of them as Eliwan, and his injuries drive him to unconsciousness.  They take him to the city for help.
15.3.5
Prisoner
Zeel awakens in what he sees as an Arderian cloud prison, and see their city.  He recalls growing up and his resentment to the ZONs.  Three magi approach him, and catch him before he can summon his dream creature.  He gently falls asleep from their spell.
15.4.5
Monster
The Arderian elders discuss what the being (Zeel) could be.  Nibulo suspects it is the invaders who destroyed El and the 7 other Eliwan worlds.  Kalius is chastened for interrupting and his lack of knowledge, and they set off for more information while healers work on Zeel. 
15.5.5
A Walk in the Clouds
Zeel awakens again, and meets the Arderians, and is allowed to float outside.  He senses a trap, and suspects the Magi at every turn.  He meets Jaela, and is astonished as to her kindness, but still mistrusts them.  She shares some fruit with him, then he falls asleep due to exhaustion.  Jaela holds her council, suggesting they let Zeel escape, to hopefully return, or lead them to other Invaders. 
15.6.5
Freedom
Zeel awakens, and finds food left for him.  Astonished he's not a prisoner, he flees, as expected.  The Arderians track him.
15.7.5
Zeel's Journey
Zeel finds the edge of the Arderian clouds, and risks jumping off.  His hover fields fail, and is only saved by an Arderian Guard's Xyx.  Zeel finds the alaban kit of Shimmers' which is spying on him, and destroys the farsight crystal.  In the jungle where he landed, Yeepo the Alaban kit is his only companion as it gets dark.
15.8.5
Morag's Discovery
Morag watches the sun rise in the jungle, and the Naran ice vanish.  He considers the fact that the Narans have broken their 3000 year isolation and come south, as the Invaders must be attacking the dream Barrier.  He has found the last Shadow Geyser seeds, and hopes to free Agram in time to join their allies, the Invaders.  He encounters Zeel, and realized 'greater dream plane' animite could help him free Agram and break the dream barrier.  He moves to capture Zeel and the Alaban kit.
15.9.5
Violation
Morag pulls a blade to extract Zeel's animite, a horrible violation, just as the Arderian guard attacks him.  A battle ensues, saving Zeel, but Morag overwhelms them.  Just as he's about to kill the guards, Zeel attacks Morag and saves them.  He is again grabbed by Morag, who amputate his main tentacle, and steals the animite stone and flees. 




War of the Twins 16.X.5


16.1.5
Betrayals
The twins make their escape to Kybar's Teeth, and meet T'lok, the Traitor.  He gives Warrada the Kybar's Fang stone in reverence to her.  She uses it with several special animite and a frame to summon the Nightmare Construct, a creature capable of sapping magi's energy.  She rides it, and steals all of T'lok and Hrada's energy, leaving them for dead.
16.2.5
Revelations
Rayje and Sinder encounter Korremar at the River.  He explains that he is inhabited by Councilor Durresh, the original Eliwan leader of d'Resh.  They were searching for the source of evil portents, posing as a shadow magi, though not able to stop the Dark Twins.  Rayje explains his goal of uniting everyone to stop the twins, despite their plundering of the Great Library.  Korremar wonders about the Guardians, the nodes, the Dreamkeeper, and the other great Eliwan relics.  Meanwhile Warrada begins her campaign attacking Bograth.
16.3.5
And More Revelations
Korremar departs for aid.  Rayje tells his history to Sinder - how he was magined into being by Agram in anger and jealousy, and knew of Agram's true evil, but failed to alert the Eliwan.  Warrada attack her first Bograth Village.
16.4.5
A New Leaf
T'lok rises from the snow, determined and corrupted.  Thast finds a trail and alerts the other Narans.  Yaki lifts Hrada from the snow, demanding information.  Pruitt calms him to not kill Hrada.  Hrada, recovering from the snow, begins to plot agains his sister, and demands to see the Corestalker.




17.X.5
Amara's Story

17.1.5
Dreams Dreamer Lover
Sorreah hears a voice singing to him in his dream, and he finds the cave of ancient battles where Tony defeated Agram.  He wakes with a start, and Kalius and he are sent scouting.  On his trip back, he hears the voice again, and returns to the cave in real life, and finds the statues of frozen magi.  An earthquake topples the statue of a girl, and he catches her, to find she's returned to magi form, she says her name is Amara.
17.2.5
Into the Shadows
Amara and Sorreah are attacked by Rabid Wasperines, and Sorreah summons his creatures.  Amara, not understanding from 1000 years previous, helps destroy all the creatures.  They travel onwards, and Amara finds a path into the shadow hold, wanting to find her bow.  They're attacked by a Gorath and pliths after she finds it, and they flee downwards towards to core gate.  Pursued, the landscape changes, and the Gorath again attacks - so together to dive through the Core gate.


Glimses, Weapons of Darkness, and Side Stories


Side Stories
X.X.X




X.1.2
The Lost - In Descent
The story of Sperri's Corruption
X.1.1
The Legend of Tony Jones
The story of Tony's arrival to the Moonlands.
18.1.1
Tuku's Hapu
Tuku returns to the secret grove after 1000 years of being a statue, to restor Hapu's energy.
18.2.1
Brash Hero
Tuku recalls almost observing the battle between Agram and Tony, and being restored from being a statue.
18.3.5
Mission of a Dream Warrior
Tuku observes the slow rebuilding of Vash Naroom.  He goes to find his secret grove, and collects his equipment left behind 1000 years ago: his animite and the ancient puzzlebox, all gifts from the Eliwan he discovered here.  He moves to give the puzzlebox to a deserving hero, and chase after the twins.
X.X.1
The Gateway
The story of Tony's initial journey to the Moonlands.
X.X.1
Dances with Wasperines
Woot's story introduction.
X.X.1
A Quest Ended
Yerthe and Kolte's journey to find the Monarch Hyren
X.X.4
Stormbringer
The Narans are journeying south and are caught in a storm.  Orthea finds them, and abates the storm, offering to teach them the spell, "voice of the storms".
X.X.1
Sword of Fire
Lanxy is cast out from Cald.  He enters the first shadow geyser looking for power, and becomes corrupted.
X.X.1
Blade of Grass
Ashio's origin and path to darkness.
X.X.1
Lash of Spite
Qwade's origin story of how he came to join Agram, and obtained his mask.