Friday, June 21, 2019

The Gathering Storm - Chapter Three (Official Magic Story)

 
The Gathering Storm - by Django Wexler
Chapter Three
          The closer Ral got to New Prahv, the more he could feel his skin crawl.

          The Azorius had always been officious and overbearing, but something had changed. I've spent too much time locked in my workshop of late. The streets around the great citadel of the Senate were as neat and orderly as ever, but now the soldiers of Azorius' Lyev Column were everywhere, standing guard at the entrance to every important building and patrolling the street in their glossy white armor. Hussars trotted past, lances at the ready. In the skies overhead, for once free of rain, winged constructs circled lazily, staring down with multi-faceted, gem-like eyes.

          They're running scared. Ral smiled tightly. The military presence was supposed to be a show of strength, but to Ral it tasted more like weakness. They know there's nothing more useless then a senate nobody listens to.

          New Prahv itself was as impressive as ever, three titanic towers that dominated the Tenth District skyline arranged equidistant around a central courtyard, flanked by the domes and spires of lesser buildings. The borders of the enormous compound were marked by tall, spiked fences, and at the gate a dozen white-armored soldiers manned a checkpoint, processing a long queue of pedestrians. Ral ignored them and walked directly to the gate, where a blue-skinned vedalken sergeant glared at him through the narrow slit in his helmet.
      
          "All non-guildmembers must have their papers processed before entry," the sergeant said. "Please wait your turn."
      
          Ral gave the queue a contemptuous look. "I'm in a hurry."
      
          "No exceptions," the sergeant growled. Two more soldiers stepped forward to flank him. "Please don't cause trouble, citizen."
      
          Definitely running scared. Ral put on a haughty smile. "My name is Ral Zarek, personal representative of Guildmaster Niv-Mizzet. I'm here to see Supreme Judge Isperia on a matter of utmost importance."
      
          "No exceptions—" The sergeant paused as one of the other soldiers whispered urgently in his ear. His blue lips curled into a sour expression. "Very well. Wait here."
      
          "Not for long, I hope," Ral said.
      
          It was, in fact, nearly a quarter of an hour before the sergeant returned, with a captain in tow. The young man, in a uniform but unarmored, gave Ral a slight bow.
      
          "Welcome, Master Zarek. I am Captain Pytr Liosh. Come with me, please."
      
          Ral favored the sergeant with one last superior smile as he followed the captain through the checkpoint. Liosh led him rapidly across the central square, past the three great monoliths, and into the maze of subsidiary buildings that housed the administrative apparatus of the senate. Ral was struck by how different it was from the halls of Nivix—not just that the walls and floor were covered with cracks and scorch-marks, of course, but the silence. The floors were polished marble, with no carpets or hangings to muffle the echoes, and every footstep echoed like a thunderclap. Clerks shuffled past, heads down, not looking either at Ral or the guards who stood like ceramic statues at regular intervals. There was a steady stream of homunculi as well, small, wizened-looking creatures who performed menial administrative tasks, hurrying back and forth with their small arms piled high with scrolls.
      
          Captain Liosh stopped in front of a grand double door, inlaid with the Azorius guild crest in silver. From inside, Ral could hear the faint sound of voices raised in anger. The captain coughed.
      
          "The delegation from the Boros Legion has already arrived," he said. "I understand that the guildmaster will be a few moments longer. Please wait inside."
      
          He opened the door, bowing again. Beyond, Ral found an oval conference chamber, with a long, highly polished table down the center. One side of the table was lined with high-ranking Azorius functionaries, in the white robes of senators or military uniforms.
      
          On the other were more soldiers, but of a very different cut. Where the Azorius military was all chilly precision and gleaming ceramic armor, the Boros Legion delegation wore brushed steel, well-polished but with the nicks and scars that spoke of actual combat. There were five of them, ranging from two young captains up to an older minotaur woman wearing a lieutenant's insignia. She sat in silence, arms folded, while her subordinates engaged in a shouting match with the gaggle of politicians.
      
          Against the rear wall, watching, was an angel.
      
          Aurelia. Ral couldn't help but stare. He didn't know much about the angelic hierarchy that dominated the upper ranks of the Boros, but Aurelia had become guildmaster after she ousted Feather. She was a head taller than him, but gave an impression of delicate grace that belied her size. Her features were striking, androgynous and beautiful, and her bright crimson hair flowed down over her shoulder like a river of blood dripping across her well-worn armor. Her great wings were folded behind her. She surveyed the ongoing argument with a faintly amused expression, like a parent watching children in fierce debate.
      
          "If we are weak," one of the Boros lieutenants was saying, "it is your doing. The Legion and the Senate are intended to work together, for the good of Ravnica, but you have taken it upon yourselves to usurp our function."
      
          "Only because you refuse to perform it," a pot-bellied senator shot back. "If the Legion would enforce the laws—"
      
          "How are we supposed to enforce the laws when they change every day?" another soldier said. "The Senate has lost its grip."
      
          "The Legion has become a dangerous rogue element," snapped an Azorius vedalken.
      
          "Dangerous?" The minotaur woman leaned forward, silencing the others for a moment. One of her long horns gleamed dangerously, while the other had broken off, and was now capped by a silver stopper. "The Boros are dangerous only to those who would transgress against justice. Is that you, senator?"
      
          "Of course not," the vedalken shot back. "We are the law. How can we break it?"
      
          "Justice and the law are not the same." Aurelia's voice was surprisingly high and musical. "The Azorius would do well to remember that." She turned her glowing eyes on Ral. "Greetings, Master Zarek. We have been anxiously awaiting your arrival."
      
          "Send your complaints to the sergeant at the gates," Ral said. "Or whoever designed this maze of a building." He bowed toward Aurelia, and inclined his head to the Azorius side of the table. "Guildmaster Aurelia. Masters. Thank you for coming."
      
          "Zarek," the pot-bellied senator said. "Good. I, for one, have some questions for you. Who exactly is this threat you claim is nearly upon us?"
      
          "And what can you tell us about its capabilities?" the minotaur said. "How many men can it field, and with what equipment?"
      
          "I think," Aurelia said, "that it would be best to wait until Guildmaster Isperia and I have had a chance to discuss the matter."
      
          "I agree," Ral said. The last thing he wanted was to get bogged down trying to convince these squabbling subordinates of the depth of the problem. "Will she be ready for us soon?"
      
          "She is ready now," said a cold voice from the other end of the room. A door there had opened, and a tall, thin-limbed vedalken stood beside it. "The guildmaster requests that Master Zarek and Guildmaster Aurelia join her alone."
      
          "It could be a trap," the minotaur woman said at once. "Let her see us all together."
      
          "The honor of the Azorius would never allow such a thing," the senator said. "But I agree that we should all—"
      
          "The guildmaster has made her decision clear," the vedalken said.
      
          "I appreciate your concern," Aurelia said. "But I will be fine." The angel nodded to Ral. "Shall we?"

          The next room was much larger, out of necessity.

          Isperia, Supreme Judge of the Azorius Senate, was a sphinx. Her long, leonine body was bigger than a cart, made even bulkier by broad, feathered wings. Her enormous forepaws were folded in front of her. Her face and head looked more human, framed by long purple hair, her features as famously inscrutable as all her kind.
          One chair stood beside her, and two more were set up opposite. Ral, already feeling at something of a disadvantage in conversation with this enormous creature, chose to stand, and Aurelia did likewise. The vedalken took the other chair, settling in with precise movements and folding his hands in front of him.
          "Welcome," Isperia said. Her deep voice had a trace of a lion's roar in the bottom registers. "Aurelia. It has been too long."

          "It has," the angel said. "I regret the recent . . . tension between our guilds."

          "And I don't believe we have met, Master Zarek," the sphinx went on. "I am, of course, well-acquainted with your master."

          "The Firemind sends his greetings," Ral said. He glanced at the vedalken, curiously.

          "Ah, yes." Isperia nodded in his direction. "This is Grand Arbiter Dovin Baan. He is my second, and may have some expertise in the matter before us."

          "Greetings," Baan said, his blue features emotionless.

          "Your master called this meeting, Zarek," Aurelia said. "I must say when I received his message, it seemed far-fetched. A dragon from another world? I've always dismissed such myths." She smiled.

          "It would explain much about Azor. And the Firemind must never be discounted entirely," Isperia said. "At the same time, we have grown used to ignoring his . . . flights of fancy. However." She glanced at Dovin, who cleared his throat.

          "Nicol Bolas is quite real," the vedalken said. "I crossed path with him, or his agents, on my home plane of Kaladesh. My subsequent investigations led me here, where I believe he will make his next move."

          "You claim to be from another world, then?" Aurelia said.

          "Yes," Baan said. "I am a Planeswalker."

          Ral cleared his throat. "I realize the idea seems absurd at first," he said. "But I can give you my personal assurance that such people exist."

          It felt strange to say it so baldly. Not long ago, Ral had been working desperately to prevent the secret of Planeswalkers and other worlds from becoming widely known. He'd assumed that if those without the Spark became aware of the strangers in their midst, the paranoid reaction would be dangerous for all of them. Every Planeswalker he'd met over the years had the same policy, an unwritten rule that kept their abilities hidden from most of the Multiverse.

          Now he was breaking that taboo, to two of the most powerful and influential creatures in Ravnica. But there's no way around it. He'd never convince anyone that Nicol Bolas was a threat if he couldn't explain where the dragon was coming from.

          "I have received documentation from Niv-Mizzet on the subject," Aurelia said. "I assume you have as will?"

          Isperia nodded. "I am prepared to accept his word, for the moment."

          "Let us proceed on that assumption." Aurelia turned back to Ral. "This Nicol Bolas is coming to Ravnica, then, from parts unknown. He is powerful?"

          "Significantly more powerful than my master," Ral said. "At present."

          "And yet that is hardly an insurmountable obstacle," Aurelia said. "Forgive me for being blunt, but if it came to a confrontation, I would certainly hazard the combined might of the Legion against Niv-Mizzet alone. I cannot see why this Bolas would be any different."

          "I agree," Isperia said. "One dragon is much like another."

          "Bolas won't be alone," Ral said. "He has allies."

          "Who?" Aurelia said. "How many? In what strength?"

          "At least some Ravnicans," Ral said. "We know that Lazav and the Dimir are working with him."

          "Hardly unexpected," Isperia said. "You have no other information?"

          "I have my personal experience," Ral said. "Bolas is no simple threat. What he wants, he usually gets."

          "I concur," Baan said, his tone still neutral. "If he is coming to Ravnica, it is because he believes himself strong enough to rule."

          "For the moment," Isperia said, "let us move on. What is Niv-Mizzet's proposal?"

          "He wants to amend the Guildpact," Ral said. "To make himself into a force capable of defeating Bolas. He pledges to leave the Izzet behind, and to take no further part in the conflicts of the guilds."

          "A lofty appeal," Aurelia said. "But not one I have a great deal of confidence in."

          "Who would lead the Izzet afterward?" Isperia said.

          Ral gave a slight bow. "I would."

          The sphinx regarded him curiously. "And do you believe the Firemind would remain neutral, as he claims?"

          "I do." Ral didn't add that it was damned hard to get the dragon to care about anything now if it didn't bear directly on his studies. "I think this is our best chance."

          There was a long pause.

          "I am not convinced," Aurelia said slowly, "that this Bolas is as dire a threat as you claim. However . . ."

          She looked at Isperia, and the sphinx nodded slowly.

          "There is a sickness in the guilds," the angel said. "The Living Guildpact was intended to keep them in check, but Jace Beleren is gone. I suppose he is also one of these Planeswalkers?"

          "Yes," Ral said. "Niv-Mizzet believes he may be dead."

          "He was on Kaladesh," Baan said mildly. "Where he went from there, I do not know."

          He knows Beleren? Ral shot the vedalken a sharp look, and resolved to question him further later.

          "In any event," Isperia went on. "The Living Guildpact is not performing his function. It may be that further amendments are required." The sphinx's huge body shifted in a shrug. "At the very least, it will do no harm to assemble a guild summit."

          "Getting agreement will not be easy," Aurelia said. "The Gruul will object on principle, and the Orzhov will consider only their own private advantage. As for Dimir, who knows?

          "Niv-Mizzet has his own plans in motion," Ral said, with a lot more confidence then he truly felt. If he can bring the Gruul to the table, he truly deserves to be called the Firemind. "But you agree, in principle?"

          The angel nodded. "Yes. The present situation cannot go on, and this threat must be addressed. The Boros Legion will negotiate in good faith."

          "We will handle the particulars," Isperia said. "But convincing the other guilds to attend at all will still be your responsibility, Master Zarek. I hope you are equal to it."

          "Leave it to me," Ral said, forcing a grin.
 

 
          In spite of his misgivings, Ral had to admit as he left New Prahv that things were looking, if not actually up, then at least less than completely hopeless. For all that the other guilds protested against the authority of the Azorius, the Senate commanded a vestige of respect. Isperia's endorsement went a long way toward making this look less like an Izzet power play, especially with Aurelia and the Boros also on board.

          Gruul is still going to be a problem, though. Not only were the chaotic tribes constitutionally opposed to anything like cooperation with the other guilds, their rivalry with Boros ran deep. And Dimir is already against us. I hope the Niv-Mizzet really does have something up his sleeve.

          He walked out through the market square that fronted New Prahv, outside the Azorius checkpoints but still well within their jurisdiction. It was bustling with the break in the rain, thick with sentient creatures of a dozen different races and a hundred varieties of beasts of burden. Above the heads of the humanoids, faeries flitted back and forth on colorful trails of magic, mixed with the buzz of insects and the whirr of small constructs. Stalls around the edges of the square sold food and drink: spitted potatoes, fried mushrooms in fantastic varieties from the depths of the undercity, roasted meat of dubious origin, and wine that might or might not have come anywhere near a grape.

          "Master Zarek?" a small voice said, while Ral was contemplating a haunch of something green and scaly. He looked around, frowning, and then glanced down to find a small elven girl tugging at his sleeve.

          "I don't want to buy anything," he growled.

          "Someone wants to talk to you," the girl said, looking shyly at the cobblestones. "Says it's important."

          "I don't—"

          "Says it's about bowl-uhs. Dunno what that means."

          Ral froze. His eyes searched the market.

          "Where did he want me to go?" he said.

          "Was a lady," the girl said. "Sit on the bench and wait, she said."

          Before he could stop her, the elf slipped away, darting nimbly through the crowd. In the center of the square were a set of stone benches ranged around a central fountain, in which a statue of Azor was surrounding by water-spouting nymphs. Many of them were occupied, but Ral couldn't see anyone who seemed threatening.

          Even Tezzeret would hesitate before trying something this publicly. Not only was the square full of shoppers and merchants, but Azorius guards were much in evidence, patrolling in small groups or standing at intervals in their glossy white armor. If it's a trap, it's a subtle one.

          He made his way over to the bench, found a clear spot, and sat down. It gave him a good view of half the square, but the back of his neck itched, wary of what might be hiding out of his line of vision. He felt half-naked without his accumulator and mizzium bracers, left behind out of respect for his Azorius hosts. When he reached out with his power, only a few crackles of lightning in the brooding clouds overhead were close enough to tap.

          Across the way, a troop of Rakdos puppeteers were performing, to the delight of a crowd of watching children. Under the stern eye of the Azorius guards, they settled for biting satire instead of setting things on fire, much to the disappointment of their audience. One of the puppets had a shock of wild hair with a white streak down the center. I wonder what they're saying about me now.

          "Zarek," said a woman's voice behind him. "Don't look around."

          Ral put his chin in his hands, pretending to be absorbed in the puppet show. "And you are?" he murmured.

          "Lavinia," the woman said. "Formerly of the Azorius."

          Lavinia. He knew her by reputation. She had been one of the Senate's most notorious investigators, dogged in her pursuit of anything that looked like wrongdoing or corruption, prior to working with Beleren as Steward of the Guildpact. Her resignation from the guild had caused a minor scandal, though it had been quickly swallowed up by all the other strange news of late.

          "I have an office, you know," Ral said. "You're always welcome to make an appointment."

          "They're watching you."

          "A lot of people are watching me. It comes with the territory."

          "Don't play dumb. You know who I mean."

          "Bolas." Ral grimaced. "Care to tell me how you know that name?"

          "I still have my sources inside the Senate," Lavinia said. "That place leaks like a sieve. By tomorrow morning, everyone in the district will know what you and the sphinx are up to."

          Ral shrugged. "We were planning to announce it in any event. So what's your angle? I thought you left the guild."

          "I left the guild," Lavinia grated, "because I started pulling on a thread, and they didn't like what I found."

          "What thread would that be?"

          "There are agents of a foreign power in the Tenth District," Lavinia said. "I've been tracking them for months, intercepting their communications, trying to understand their purpose and who they work for. Now I have the answer to at least one of those questions."

          "You think they work for Bolas."

          "It's the only thing that makes sense."

          "So why are you telling me about it?"

          "Because you're far too trusting."

          Ral laughed. "I like to think I'm appropriately paranoid."

          "Listen," Lavinia said, lowering her voice. "This is an organized network, spread through all the guilds. I don't know what their goal is, not yet, but if you're working against Bolas, they're going to try to stop you. And I don't know how many more agents there are that I haven't identified. You can't trust anyone."

          "Except you, I assume."

          "You'd be a fool if you did."
       
          "What do you want, Lavinia?"
          "I want to help you. Whatever Bolas has planned, it's not going to be good for Ravnica. But you have to be careful."

          "I'm second in command of a guild of mad geniuses," Ral said. "I haven't gotten there by being careless."

          "Even if you manage to bring the guilds together, it's likely that Bolas will have already sunk his claws into them." Lavinia sighed. "I hope you know what you're doing, I really do."

          "Knowing who is already on his side would be nice, if you really want to be helpful."

          "I'll do what I can," Lavinia said. "I don't want to spook them, not yet. I'll contact you again when I have something."

          "Thanks." Ral waited for a response, and when none came he looked over his shoulder. The bench behind him was empty.

          Well. That was . . . odd.
 

 
          Lavinia's not wrong, Ral thought as he walked across the Tenth District. A little paranoid, maybe, but not wrong. Bolas was a born schemer and knew better then to put all his bets on one throw of the dice. If he has one agent among the guilds, he'll have many. Somehow, they'd have to figure out who was on the dragon's payroll before the guild summit convened.

          He did his best to put it out of his mind, at least for the moment. As always, coming here brought a little surge of guilt—not that he was doing anything wrong, but that he was stealing time that might have been put to use at Nivix, studying reports or checking up on his projects. As always, Ral assured himself that everything was on track. It will take time for Isperia to send her messages and receive replies. We won't have any new information until morning, at the earliest. The brief respite from the autumn rains had ended, and Ral put up his deflection spell and kept his head down as the gutters once again gurgled and splashed.

          The apartment was in the Dogsrun neighborhood, a genteel rectangle of quiet streets tucked away from the major thoroughfares. It was close enough to Nivix for convenience, but far enough that it wasn't part of Izzet territory. Renting it had been an odd experience—it had been a long time since Ral had any cause for handling money, and he'd been surprised to discover that he was, if not rich, at least comfortably well off. He'd spent decades living in the Izzet laboratories, while the guild's bean-counters had dutifully credited his account with regular contributions. Apparently Niv-Mizzet was generous to his most successful underlings. No wonder Chamberlain Maree is so eager to maintain her position.

          Belatedly realizing he was on the hook for dinner, he stopped in at a viashino eatery on the way there. The old lizard-woman behind the counter grinned to see him, showing a mouthful of sharp teeth, and barked a laugh at his usual request to "hit him with her best shot." Two curries in waxed paper packages secured, he made his way up the streets of Dogsrun, past brick-faced apartment buildings with window-box gardens and wrought-iron fences. His key let him into one, safely anonymous in the center of a row, and he climbed three flights of stairs.

          He was running late. No sooner had he shrugged out of his coat and put the food on the table then there was the sound of another key in the lock. Ral opened the door and raised an eyebrow at the sight of Tomik Vrona, his hair soaked through and his glasses splattered with raindrops.

          "You look like a wet rat," Ral said.

          "I feel like a wet rat," Tomik said. "Left my coat at the cathedral. I thought I could make it here before the skies opened up again." He pulled off his glasses and wiped them on his shirt, which didn't actually help much. "This one your fault, too?"

          "You cause one thunderstorm, and they never let you hear the end of it," Ral said. "I brought curry."

          "Hmm. I suppose I can forgive you, then."

          Tomik stepped forward, and Ral leaned in and kissed him thoroughly. Finally Tomik broke away, shoved past Ral in spite of his mock complaints, and headed straight for the table.

          "I see where your priorities are," Ral said.

          "Damned right," Tomik said, sitting down. "I missed lunch."

          "I think the brown one is yours."

          "I can tell by the fact that breathing near it doesn't sear my nasal passages," Tomik said. "Honestly, I don't understand how you can eat that stuff."

          "Spend half a year stuck on campaign with a bunch of scorchbringers, and you'll learn." The viashino had a habit of seasoning their food with whatever spice, vegetable, or fungus would burn hottest. Ral's curry was an angry crimson, full of chunks of seared meat like bloody icebergs. He speared one, savoring the heat of it.

          Tomik, watching, rolled his eyes and attacked his considerably milder curry. For a while they ate in comfortable silence, but it slowly transitioned into uncomfortable silence. Ral polished off his food and found Tomik only halfway through his, staring absently down into the depths of his curry as though it contained some dangerous secret.

          "Something wrong?" Ral said, after some hesitation.

          "Oh." Tomik laid down his fork and looked up. "You know. Guild business."

          "Guild business." They said it almost simultaneously, and Tomik smiled a little.

          It was a joke, sort of. He and Tomik had met when the young secretary was pursuing Teysa Karlov's agenda of greater ties between the Orzhov and the other guilds. Tomik's quick mind (and the way he fiddled with his glasses when he was flustered) had intrigued Ral, and he had taken the unusual step of suggesting they meet privately once the negotiations had concluded. After that, one thing had somehow led to another.

          But it was clear to both of them that this—whatever this was, and frankly Ral didn't want to think too hard about that—was only going to work if they kept their respective positions out of it. Ral had rented the apartment to have a private place to meet while keeping a low profile. It wasn't that Izzet officials didn't have lovers or partners, of course. Just that if it became widely known that the second-in-command of the Izzet was spending time with the personal secretary of the Karlov heir apparent, questions would be asked on Ral's side, and he assumed the same was true of Tomik.

          Given how much time and attention each of them committed to their guilds, it was a hard line to walk. Sometimes, Ral wondered if he was fooling himself if he thought this was more than a brief interlude, like a dozen others that had come and gone over the years. But Tomik . . .

          He shook his head. Not the time. Worrying about it wasn't going to help.

          "Guild business," he said again, and sighed. "I know the feeling, believe me."

          Tomik looked as though he wanted to say something, but he only bit his lip and shook his head. Ral yawned, ostentatiously, and got up from the table.

          "I, for one, have had enough of guild business for the day." He gave Tomik a cocky grin. "What about you?"

          Tomik grinned back.
 

 
          In the broad, soft bed, with Tomik curled against his back like a comfortable cat, Ral Zarek dreamed. Or remembered.
 

 
          In his dream, he was seventeen again.

          The Tenth District, with its guildhalls and great markets, was the center of Ravnica, if a city that stretched on forever could really be said to have a center. By the same token, Tovrna was the outskirts, a backwater in the endless city. Once a power in its own right, it had slipped into somnolence over the centuries, ruled by a handful of petty oligarch families who owned the vast factory rows where the rest of the population labored. The downtown of Tovrna was a few blocks of elegant apartments and townhouses, surrounded by a thin ring of dilapidated buildings for the servants, scribes, and other hangers-on.

          Beyond that were the crumbling tenements of the poor, and the long, low sheds of the factories themselves, powered by superheated gas rising from underground caverns. The machines inside whirred day and night, turning thread into cloth, pig iron into neat rods, or creating any one of a hundred other products Tovrna exported to the wealthier districts. It would have been easier and safer to use magic, of course, but mages were expensive. Tenement dwellers with nothing to lose were cheap, and easy to replace.

          Ral's mother had been one such, working in a cloth factory until she'd been mangled in an accident when Ral was eleven. She'd lived a cripple for another two years, never really healing, with Ral doing everything he could to help her. After she'd finally died, it had only taken a few months for the thirteen-year-old to abandon his drunken lout of a father and strike out on his own.

          Four years later, he'd managed a precarious existence. A place to live, a job of sorts. And, to his great surprise, love.       
          "You're off?" Elias said, spying Ral changing through the open bedroom door.

          Ral nodded, pulling on a shirt that was slightly less threadbare than the rest and examining himself in the cracked mirror propped against the pockmarked plaster wall. It'll do, he decided, if I keep my coat on. It's not like the count ever pays much attention to me anyway. His client had a great-grandfather in the Orzhov and pretensions to nobility.

          Their apartment was in that precarious ring, too far from the center of the district to be respectable, but not quite part of the slum. It had once been fashionable, with high ceilings and faded gilt wallpaper in the hall, but most of the furnishings had long ago been stripped. Ral and Elias had replaced them with their own eclectic collection, mostly scavenged from oligarch castoffs. A few rickety shelves held small paintings and sculptures, courtesy of Elias's bohemian friends, who were always gifting one another with their latest artistic efforts. Privately, Ral thought that most of these looked like little more than lumpy trolls or blots of spilled paint, but his lover seemed to adore them, so he held his tongue.

          Elias himself was at work in the main room, lying on his stomach in front of their ratty old sofa, pencil in hand. A stack of the clean white paper—one of the few indulgences Ral's meager earnings would stretch to—sat in front of him, the top sheet bearing a single word repeatedly crossed out.

          "Tough morning?" Ral said.

          Elias rolled over and threw one arm across his forehead with a theatrical sigh. Ral laughed, and Elias stuck out his tongue. He was a year older than Ral, but smaller and slighter, with dark brown skin and long hair dyed a deep green in the imitation of elven fashion, a look that was apparently the done thing at the moment.

          "I'll have you know that I'm in the midst of wrestling my muse to the ground," Elias said. He lay back and carefully balanced the pencil on his nose, staring at the ceiling. "Aaaaany minute now. I'll be churning out the pages."

          "Well." Ral wanted to jump on him, knock the pencil away and kiss the smirk off his face. But I can't be late, not after last time. "I won't distract you, then."

          "No? Not even for a little while?"

          Ral laughed, waved, and walked out the door.

          It was high summer, and the sun baked the mud between the cobblestones into a fine dust that coated everything. Ral skirted the center of the district, sticking to back streets without much carriage traffic, until he came to the count's townhouse. It was enormous, at least four stories high, and had long ago swallowed the buildings behind it to extend further back from the streets. That was where the terraced gardens were, four levels of riotous green, producing fruits and herbs for the count's table.

          Ral bypassed the front doors and went around the side to the tradesman's entrance—he'd only made that mistake once. A sour-faced butler greeted him when he rapped at the door. His expression as he looked over Ral's weather-beaten coat and patched trousers could have curdled milk.

          "Ah," he said. "The rain mage."

          Rain mage, rain mage. The man's voice echoed in Ral's head, taunting him. He swallowed a knot in his throat and nodded.

          "You'll have to wait," the butler said. "The master is entertaining in the garden now."

          "He told me this morning would be all right," Ral said. "I have appointments—"

          "The count has changed his plans," the butler said, slowly and carefully as if speaking to an idiot. "You will have to wait."

          And so Ral ended up cooling his heels for the better part of an hour in the kitchen, while the servants gave him curious looks and the life of the great house went on around him. When a maid finally summoned him to the gardens, he got a brief glimpse of the count and his guests leaving through the main door, like a herd of brilliant peacocks compared to the drab attire of the servants.

          They'd left the gardens a mess, plants trampled and discarded plates and cutlery everywhere. That, at least, wasn't Ral's problem. He sat in the garden's highest tier, cross-legged, and focused.

          Rain mage. They'd hung that name on him in the streets when he was a boy, shouted it at him in mockery. He had a talent for magecraft, he'd discovered, but not for fire or mind magic or healing or anything truly impressive. Just . . . rain. What can you do with rain?

          Overhead, there was a tiny crash of thunder, and then heavy drops began to land on the leaves of the garden. The parched, thirsty earth drank in the water, which curved politely around Ral himself.

          This is what you could do with rain. The trick wasn't calling the rain, something Ral had been able to do when he was ten. The trick was getting it to rain here but not anywhere else; the count and his neighbors would not be pleased if he soaked their party guests. It had taken Ral years to learn that kind of control, not that it had earned him much respect.

          Each tier had to be watered in turn, so it was well after noon before Ral was finished. He accepted the lunch the butler had, with bad grace, offered him, plain bread and leftover stew, and the small bag of zinos that had come along with it. Enough to pay the rent and keep himself and Elias fed for another few days, until the next job came along. Until Elias finally found an audience for his poetry, and made good on all his promises. Just a little longer.

          He'd just emerged from the house, shrugging into his coat, when he heard the call.

          "Hey, rain mage!"

          Ral looked up, and swore, very quietly.

          Gunther was the count's oldest son, Ral's age, though you wouldn't know it under the layers of silk and cosmetics. Ral thought it made him look like a performer at the circus, but Gunther clearly thought himself the height of fashion, and his entourage seemed to agree, aping the boy's overdressed style. There were half a dozen of them, young men from respectable families, and one slightly older, slightly shabbier-looking fellow with the look of a hired hand. They blocked the way back onto the street.

          Ral kept his head down as he walked toward them.

          "Rain mage!" Gunther said. "I'm talking to you."

          There was nothing to do but answer, if he didn't want to actually walk over the boy. Ral sighed and looked up.

          "Yes?"

          "What are you going to do," Gunther said, "about my hat?"

          His hat was large, green, and fringed with silk. As he tipped it toward Ral, a wet streak down one side was visible.

          "It's absolutely ruined," Gunther said.

          "I'm sorry to hear that," Ral said. "But I was only doing as your father instructed."

          And I'm sure the garden was empty. Gunther had to have noticed the rainstorm and gone into it on purpose.

          "My father did not instruct you to butcher my wardrobe!" Gunther said. "Would you like to come with me and ask him about it?"

          "No," Ral said tightly. "I'm sorry."

          "You're simply going to have to pay for it." Gunther stepped forward. "Let's see your purse."

          The entourage tittered, except for the hired hand. Ral fists clenched.

          "No," he said quietly. "I won't."

          "Excuse me?" Gunther bent forward. "You will. Or else you'll be disciplined."

          "I won't," Ral said again.

          Gunther's fist hit him in the gut, hard and fast. Given the way he looked, it seemed unfair that Gunther could throw a decent punch, but his father had apparently not skimped on his physical training, and there were muscles under the frippery. Ral doubled over, then straightened up slowly.

          "Now there's a dangerous look," Gunther said. "What are you going to do, rain mage? Moisten me?"

          "No," Ral grated. "Sir. I'd just like to go."

          "Varo," Gunther said airily. "Show this fellow what a real mage can do."

          The hired hand stepped forward. He caught Ral's eye, and shrugged.

          "Sorry, kid."

          Ral had time to throw up his hands before Varo made a complicated gesture, and a wave of raw force picked Ral up and tossed him against the side of the alley. The air went out of him in a rush, and he felt his nose break with a crunch and a spike of pain. A moment later he was lying on his back, spitting blood, while Gunther and his friends laughed.

          "Very well done, Varo," Gunther said.

          "Yessir."

          "I think that's vengeance for my hat taken," the boy announced. "Who's for darts?"
 


          An indeterminate amount of time passed. Ral had to work just to breath, and he could feel his nose swelling. He closed his eyes to slits against the sun.

          A shape swam into view. A man, with his hand extended.

          "Do you need help, boy?" The voice sounded friendly, amused.

          Ral hesitated only a moment before taking the hand. A strong grip returned him to his feet. He blinked, eyes watering, and then winced as the stranger's fingers pressed against his face.

          "That's a bad break," the man said. "I can do something about it, if you'd like."

          "What'll it cost me?" Ral said, his voice blocked and nasal.

          "Let's say . . . a moment of your time. I'd like it if you joined me for a cup of coffee."

          Ral gave a cautious nod. The man pressed two fingers carefully against his broken nose, and Ral felt the weird sensation of flesh twisting against itself as it straightened. Healing magic tingled gently, then faded.

          "Here." The man handed him a handkerchief. "You might want to clean yourself up a bit. You look like you've been in the wars."

          "Thank you," Ral said, relieved to breathe easily. He mopped at the blood on his face. "I'm not sure a cup of coffee is enough to repay you."

          "Well." Now that Ral could see him clearly, the stranger was a tall, handsome older man, with his graying hair tied back in a queue. He was immaculately dressed, though in a style that Ral found vaguely foreign. "Perhaps you could further oblige me by considering an offer. I think that you show promise."

          "What, at getting my teeth kicked in?"

          "I admit I have been watching you." The stranger cocked his head. "Am I correct that you might be amenable to additional employment?"

          Ral nodded.

          "And further, that you would not mind performing tasks that are counter to the interests of the highest echelons of society? Such as, for example, the count and his charming son."

          Ral, once he'd followed the circumlocutions of the man's speech, found himself laughing.

          "No," he said. "I wouldn't mind that at all."

          "Excellent," the stranger said. "Then we have much to discuss."

          He extended a hand, and Ral shook it.

          "Ral Zarek," Ral said.

          "Bolas," the stranger said. He grinned, his smile showing very white, slightly pointed teeth. "Nicol Bolas."


***
This story was sent by Penguin Random House Books to subscribers.  This is official magic story, posted here under the fan use policy by Wizads of the Coast, LLC.  All content is owned by authors or company, respectively, and re-posted here just for availability. 

Monday, April 29, 2019

Magi Nation Fan Run Storyline Tournament - Desperate Journeys, Story Two

Desperate Journeys

written by VoyagerOrchid, Foghammer, for the Fall 2018 Magi Nation Duel Online Storyline Tournament.

“Regent Jaela!” A voice called. “A new report from the Sky Watch!”

“Tell me, Nimbulo.” The queen stated, turning from the map of the Moonlands. “Has there been any progress with the unrest?”



“There has, my Lady. The Watch reports that the Bograthians have slowed their attack on Paradwyn, but the cave-ins and earthquakes in the Teeth still continue. The emissary from Ombor is furious – it seems there was another large tunnel collapse.”

“Tell the Underlings we’ll work on it. Send a watch-member to d’Resh, perhaps something can be done to commission a sand sculptor. What still troubles the Moonlands, elder?”

Nimbulo nodded gravely at the regent. “The forest immediately around Vash Naroom is still corrupted. The surviving Naroomites have settled outside in the greater forest, but they’ve still had reports of felled and burned trees near the city. We’re unsure who is responsible, but initial reports indicate Calderan spellcraft. The Flamekeeper has been unresponsive since our last missive, Your Highness.

“The grass torn from the weave is still spreading in d’Resh, though we haven’t received any news from either region since the initial report.

“Our sky watch member is still investigating the earthquakes in the Teeth. There are rumors that something terrible has happened with Kybar’s Fang. Gruk has sent a report to Ombor about this.
 
“The Naran iceberg is nearing the eastern shores of Paradwyn. It has started to melt, and there are strange shapes inside it, beyond the peculiar dark color…”

Nimbulo fell silent. More problems had befallen the Moonlands than he could remember in his lifetime. Things had become strange and different ever since Agram’s release and re-sealing, since that peculiar boy Tony had appeared.

There had even been rumors of ruptures in the dream barrier. If there was any truth to this, what would happen if ever there was a breach in it? He did not dare mention such things to his regent yet, however.

“Nimbulo!” Jaela called after the pensive elder. “Please, focus. We need information from all the affected regions. Send a watch member to each of the Keepers of those regions; see that the magi are talking to one another. We need solutions, and simply playing courier will not do.”


* * *

Quilla was bored. Since the vault had been raided, they had lost a lot of their more interesting relics to the fire. She idly turned an Orothean Horn in her hands, and looked at a small cubic frame on the coral workbench. There was so much unrest in the Moonlands above, but here in the deeps, only that mischief with Bria and her old friend Qwade had stirred up any real news.



Her friend Orthea hadn’t been around either lately, having been sent by Mobis to talk to the Lady, and try to “Calm those mischievous youngsters from their dramatic meddling” as Mobis had said.

Well, she could sit here and be bored, or she could go exploring in the shallow reefs. There was still fighting in the outskirts of the wetlands of Bograth, so maybe she could help stop a battle or find some wreckage. She swam toward the surface waters, leaving Oscent Mar behind. The normally
bright waters above were dark for some reason, so she swam faster up, and cast a quick spell to elongate her tail flukes to speed her journey. There was something dark blue blocking the the sunlight, an odd ovoid shape, floating at the surface! An iceberg! But what was it doing this far south? Mobis would want to hear about this! She accelerated again, exploring along its base, looking for any irregularity, until she came across a cave-like opening. Up she swam, into the dark, yet oddly glowing ice. Mysteries always drove Quilla onwards, maybe she could discover why an iceberg was off the Bograthian coastline.

* * *

Sorreah hailed Yaki. He was camped a bit off from the rest of the Naroomi hunting party.

“How’re things in the sky, Brother?” Yaki asked, somewhat glumly.

“Arderial is quite removed from the struggles down here, but our hearts are with you while the Regent exercises caution." Sorreah chose his words carefully, but made good on his words with a warm smile. "How are you, my friend?”

“Ooh, well, Pruitt’s mighty angry at me from that last stunt, but at least we stopped the shadow magi in The Teeth, oh yeah. She won’t talk to me still. And Eidon’s pretty mad too. Tryin’ to lay low for a while.” Yaki said.

"Perhaps you could accompany me for a while, give the others time to cool their heels?" Sorreah offered, extending an open palm to the Corestalker.

Yaki considered the Arderian's gesture for a moment. "I'll probably take you up on that, yeah, but lemme check in before we go anywhere." With that Yaki turned away from Sorreah and walked quietly back to the camp where Pruitt and the Narans were still waiting for scouts to return with updates on Warrada's movement.

* * *

Pruitt stood in front of the Narans with a hastily drawn map laid out in front of them on the ground. Mobility had been so essential in recent days that luxuries like tables and even full tents had been abandoned. "I don't want us splitting up any more than we have. I'd rather lose the trail than for anyone else to be lost to us." Pruitt's tone was pleading, but carried a hint of frustration.

"I understand, ringsmith. You speak with wisdom beyond your years, and our own tracker would do well to heed your words." Odavast nodded, cutting a narrow glance to the side at Thast, who sat scowling with his arms crossed.

"Warrada's not taking that thing out into the world to hide out or lay low." Thast growled. "We let her get any more of a lead on us, we're gonna be hurtin', along with a lot of other innocents. I'd blame us."

"Only Warrada is to blame. We are doing all that we can." Pruitt sighed, exasperated.

"We're not doing all we can, we're sitting here talking about doing something while doing nothing!" Thast shouted, balling up his fists in anger.

"Thast!" Bronn raised a gauntleted hand to him. "We are guests of Naroom, and this is their fight. We are only here to support them."

"Tell that to the Kybarites, or the Paradans, or TO OUR OWN PEOPLE! We don't know where she's taking that thing, and if you think I'm going to sit here and--"

"That is enough, Thast." Laranel laid a gentle hand on Thast's shoulder. "We will do as Pruitt asks and stay together. Is that understood?" The Ice Queen glanced around at each of her subordinates, and without waiting for a response, turned back to Pruitt. "Please continue, Ringsmith."

"I... that is all I wanted to say." Pruitt said, trying to hide her stress.

The Narans departed quietly back to their tents to finish packing, except Laranel who lingered to offer Pruitt some encouragement. "Continuing to move forward is all that one can do. That is the wisdom of the glacier. Do what you think is right, and demolish whatever obstacles lie before you." Laranel smiled at the young Naroomite and left her to think.

"Thanks... I think..." Pruitt said as she strode back to her tent.

It was this moment that Yaki chose to descended from the tree he had perched in. Pruitt had become accustomed to this in recent months; she frowned at the tracker. "Pru... I know you're still angry, so I'm going to go with Sorreah for a while..." He said to her in hushed tones.

Pruitt balked. "What? Yaki, no! How is that making things better? You just run away from the problem and when you come back it's supposed to be fixed?"

"No, I'm just giving everyone time to cool off! Sorreah wants my help--"

"You just watched me telling everyone that I didn't want us splitting up any more!"

"But they don't trust me, dig it?" Yaki whispered harshly back at her, his eyes flaring with their eerie jade light. Pruitt flinched. "I'm-I'm sorry, Pru. I just... I can feel the resentment, oooh yeah. And I know you'll all do better without me distracting everyone."

Pruitt stared at Yaki for a moment; his shrinking posture, his fidgety hands playing with the rings on his fingers, the way his eyes scanned the ground nervously between glances at her.

"Do what you think is right." She sighed.

* * *

Quilla had wandered for hours in the labyrinthine depths of the purple iceberg. She had wandered up and down pathways, and to multiple dead ends. Her shoes were starting to show signs of undreaming, and she hated having to walk on legs for so long. This was boring! Why did Bria get all the exciting adventures? And Blu got to meet that interesting Toneey Jones guy that had that fascinating Core Glyph thing Blu was always going on about! Quilla got to find this glowing purple iceberg, and there was nothing to collect or study in it at all!

Lost in her thoughts and lost in her way through the icy maze, Quilla suddenly stopped. She had heard something, soft as a whisper, but she was sure it was real. She looked forward and back, side to side. The whisper, again. It had come from the left fork of the crossroads where she was standing. “Hello?” She called. Excited, she strode more confidently down the left path. Certain that her grand adventure would soon start. Oh, and maybe there’d be some relics to scavenge!

* * *

Quilla approached to the source of the glow, but had not heard the whispers in some time. Rounding an intersection where the glow seemed the brightest, she gasped. There was a whitish orb in the middle of a dead end on the tip of an icy shaft sticking straight out of the wall. The walls all along the dead end were shadowed, even scraped, with dark colors and bizarre claw marks. Slowly, she approached. The orb's gleam was an almost opaque cool white, but waves of purple and blue washed over its milky surface at seemingly random intervals. The glowing orb would pulse with brilliant light with the appearance of each purple swirl, almost too bright to look at.



She poked the orb with the butt of her old, barnacle encrusted spear. Nothing happened. “Well,” Quilla muttered. “Nothing risked, nothing gained!” She snatched up the orb. It felt icy cold in her hands, to no surprise- she was in the middle of an iceberg after all. She turned to go. Maybe Mobis would know what it was.

A loud crack sounded behind her. One glance back showed a big crack in the shaft the orb had sat on. She could see something under the ice. Were those...fingers?? Quilla started running. Finders keepers! She thought as she picked up the pace. The whispers started up again.

* * *

Yaki and Sorreah traveled southwest toward an odd glow on the horizon. The light seemed to be both beneath and above the sea. Sorreah flew circles above as Yaki charged forward; they headed through the still damaged areas of the forest, and through the outskirt areas of Paradwyn. They traveled for two days, camping at night and crossing the great river, when they finally arrived at Bograthi Bay. It had not been long since Yaki had rampaged through Bograth, stopping the magi there from continuing to build rafts to supply their raids on Paradwyn, but now there was something else clogging the bay -- a large, multihued iceberg. It wasn’t the normal color of bluish white of regular icebergs, but was twisted in several irregular mounds and had a greenish-purple color towards the center. This was what the regent of Arderial had sent Sorreah to investigate. If there was a threat within the iceberg, it could cause damage to the regional ecosystems of three regions – Paradwyn coastlines, Bograthian estuaries, and even the depths of Orothe.

Sorreah and Yaki nodded wordless to each other, and Sorreah took to the air- lifting Yaki aloft, and flew as quickly as he could to the top of the icy plateau. Panting, Sorreah landed next to Yaki, and they began to look around. There were actually hill-like mounds on the surface which hadn’t been visible from land, taller than both of them. The light inside pulsed gently, as if inviting them in. They split up, and searched for any hint as to the cause of the light, when Sorreah called out to Yaki- he had found a tunnel. Just as they entered the frozen cave, leading downwards, the light shut off, suddenly, like a candle winking out. And the ice began to shake!

“Icequake!” Sorreah shouted! “They ran out of the cave, but the shaking didn’t stop. Then there was a bright purple flash from inside, and everything grew still again, just as suddenly as it had begun.

“We gotta go in, brother! I know it sounds crazy, but the tunnel’s still there, maybe someone’s in trouble!” said Yaki.

“Let’s go.” agreed Sorreah. Cautiously, they entered the tunnel again, nervously looking at the stalactites above them.

* * *

Yaki and Sorreah had wandered deeper into the cave for what seemed like hours, but had likely been only a few minutes - they were hurrying to try to get to the source of the now missing light- but had no idea how far it would be. They chose paths when the tunnel split always heading downwards, leading to ever darker tunnels. Eventually, they came to a rather flat, open tunnel area, where recently, it seemed, there had been a cave-in from one of the ice walls. Yaki inspected the fallen ice chunks, which still resonated with some magic, though he wasn’t quite sure the origin. It was entirely alien to his trackers’ instincts. Sorreah was looking back the way they had come, leaving a tracking rune in the ice - so they wouldn’t be lost.

“I think something was here, brother!” Yaki exclaimed. “There’s magic all over these chunks, but it’s… different. Reminds me of that kiddo who was vis…” A blast of icy air hit Yaki in the back, causing him to tumble down the path towards Sorreah. Sorreah immediately summoned up a Vellup, but it was quickly slammed by a piece of small red stone, weakening in it.

“Get away from our mine!” A raspy voice shouted at them. A reef hyren lumbered up, with an Orothean sitting on its shell. A dark blue Orish floated up nearby.

Sorreah tapped another ring, bringing forth an Ayebaw, and Yaki flared his Furok ring to life. The two creatures were there in an instant to engage in battle, but the hyren was faster- again spitting red stones at both creatures, causing them to weaken even as they were magined into existence.

The Orothean was no one Sorreah recognized. Her eyes glowed a cold white light, however, and she held out her left hand, as if holding something gently. She ordered her creatures to attack. Yaki dove out of the way as the dream creatures engaged in fierce combat, but with both of their creatures weakened, Yaki had to quickly magine out his next creatures, two hinkos and a wasperine. Sorreah calmly summoned more creatures too, but it was clear they were both losing the fight. Sorreah strained with effort, searching for some reason the Orothean would attack them like this.

“Stop!” he called. “We don’t want to fight you!



“Get out!” was her only reply, “I was here first, and you just want to stop my lovely freeze!” She spread her arms, and several relics gleamed on her arms and shoulders. Again an icy blast struck one of Yaki’s creatures, and it burst back to the dream plane with a tinkle of animite. The air was getting colder, and they were already in an iceberg cavern! Suddenly, the Orothean looked behind her, and shivered.

“No! Its…. it’s mine… where…” and she screamed, blasting a large wave of water through both of Sorreah and Yaki’s creatures, and bowling them both over in the icy wake. All the creatures on the battlefield had vanished, and the Orothean lay on the icy floor, her tail now spread behind her, face down. Sorreah saw only blackness.

* * *

Yaki shook Sorreah awake. His wings ached like never before, and he felt like he need a week of sleep. He wouldn’t be able to magine anything for some time.

“Hey brother, you alright?” he asked Sorreah. “Quilla here’s up too, seems we got more trouble than we thought, oh yeah!”

Quilla, the Orothean magi from the battle, looked at Sorreah sheepishly, her legs now transformed again, and offered him a hand up.

“I’m sorry about that, trackers,” she said. “It… it was the relic. It had some… dream, some power over me.” There’s a magi controlling it! They want to cover the whole moon with dark ice! It was like being in someone else’s dream, except it was a nightmare. They forced me in the dream to want that too!”

“We have to stop them, brother!” Yaki responded.

“Agreed, but where did they go?” Sorreah asked. “We’re still in this iceberg, and we don’t know where they went!”

“Well… when I was in their dream, I...I think I could see their plans… and, well, I could see three different regions. Maybe they’re going to one of them?” Quilla offered.

“What were the regions?” Yaki and Sorreah each asked.

“...I’m not sure entirely, but I know I saw the trees of Naroom. And...no, that can’t be right, how can a volcano freeze, that could be Cald? And...oh no, I saw Ocent Mar!! We have to stop them!”

The three magi picked up some animite shards on their slow trek back out of the iceberg. They quietly discussed which of the regions were the most likely. This might be a completely new threat to the moonlands, beyond the unrest that had been brought with Agram’s dreams.

To be continued, in the next storyline tournament!

Saturday, April 27, 2019

MND Regional Review: Universal


Magi-Nation Card Review
Universal
by Kroodhaxthekrood

Rating Scale
Magi-Nation Duel has only one traditional format, Constructed, where all cards are legal except for a limited few. Cards will be rated in this context with the rating scale shown below. These grades do not tell the whole story and should be viewed in the context of the writing which accompanies them. This grading scale will be slightly different from all the other (true) regions, as I will be grading Universal cards based on how they affect the overall game rather than how they fare in mono-Universal decks.

1: Unplayable. Actively bad or detrimental to your board own board in some way.
2: Low-Impact. Not actively bad but doesn’t do a whole lot. 
2.5: A little better than “meh”.
3: Role Player. Cards which are simply not played as much but either could be good given
    support or are at least decent or fun options.
3.5: Very strong with the required support.
4: Staple. Strong cards which see lots of play (or should) but are not completely busted.
5: All-star. Practically an auto-include in most if not all of decks from that region. 

Now, on with the show:


Magi

League Elder – 5
League Elder is only technically a Universal magi, since Adapt always turns him into something else, but that means he can go in any region in the game! That said, the Purveyor of Great Fun is enormously powerful if you build your deck around Prepare. The ability to discard cards for value by using cards like Channeler’s Gloves can give League Elder the ability to power through your deck to find whatever cards you need. There are a lot of ways to make this good. The best ones I’ve seen are abusing Tweave as a Weave magi, slotting into discard pile-based d’Resh decks because he can use his starting card on Mirago, and acting as a magi with actual draw power in creature-based Cald decks.

Rayje – 5
This magi allows you to actually play a mono-Universal deck and that deck can be very powerful. He is extremely flexible and gets more powerful as the game goes on. The best thing about Rayje is probably his starting cards, which allows the player to get Rayje’s Construct + Warrior’s Boots + A piece of disruption or protection on turn one. A lot of decks will not be ready for this giant, hugely impactful creature to hit the board so early and it can net you free wins.

Tony at a Con – 1
Taking two turns in a row would be pretty dope, even if you’re defeated right after. He’s also got great starting cards. The reason he gets a 1? Easy. This card is actually banned from competitive play.

Tony Jones – 2.5
Animite Affinity allows Tony Jones to play creatures and spells of any region with no penalty, though he cannot play Core cards for both mechanical and flavor reasons. The errata also allows Tony to use Favors to play any non-Core relic. It’s expensive, but he can even use it to get a discount on some 3-cost relics like Remember Ring, and some relics cost 2 anyway. He still pays zero for the cheap Universal relics anyway. Essentially, his abilities allow Tony Jones to go into any non-Core deck but that’s not useful in and of itself. You want to play a magi for the unique things they can do, not just because. What you’re looking to do with Tony Jones is to find a combination of cards across different regions that only he can create. Even when you do find such a combo, you still have to deal with his abysmal starting energy of 10 which makes him from interesting to basically unplayable as your main magi (which is what his abilities push you toward).

Tuku – 1
As a card, Tuku is pretty good. His starting cards are a powerful combination and Restrain is a very powerful ability that can severely limit your opponent’s options in the right situation. The only problem with Tuku really is that including him in your Universal deck makes your Rayje’s less powerful. Unlike League Elder and Tony Jones, he can really only fit in the mono-Universal deck since he pays regional penalty for all non-Universal cards and can’t play non-Universal relics. The only other mono-Universal magi is Rayje, and he’s selfish.




Magi: TLDR

5
League Elder
Rayje

4
N/A

3.5
N/A

3
N/A

2.5
Tony Jones

2
N/A

1
Tony at a Con
Tuku



Creatures

Baby Hyren – 3
A one energy creature with energize: 2 is really cool if it ever lives. Fledling helps it live … sometimes. Growth Spurt is really slow and it has to live to use it, which means you need a way to protect this card from opposing powers, spells, random effect damage. It’s not terribly likely to do its thing at competitive tables.

Collosit – 2.5
Spare Parts does combine nicely with Nightmare Construct, making it one less than your magi’s energize to actually play. Colossus and Rayje’s Construct are so expensive that the one energy often doesn’t make that much of a difference, especially when this card costs 4 to begin with.

Colossus – 3.5
A big dumb hunk of metal. If you can cheat this into play it’s pretty awesome. Paying the full twelve energy is pretty lackluster unless you have inordinate amounts of energy on your magi.

Hapu – 2.5
This card’s effects don’t do a whole lot. At 3 energy, it’s extremely easy to remove either in or out of combat.

Monarch Hyren – 3
Demand has the problem of hyren not having much synergy with each other and the problem of paying 9 energy to get this thing into play before you can use it. Otherwise, searching up a hyren is cool. Command is one of the few hyren synergies that exist and it’s quite a good one since the card was errata’d to boost itself. Command wants as many hyren in play as possible, and there are precious few hyren that cost less than five energy, so build your deck with that in mind.

Nightmare Construct – 3.5
Okay if you can boost your magi’s energize rate so there’s something left over after you play this card. Actively good in either a Naroom or better yet, Core, Flood of Energy deck.

Rayje’s Construct – 4
This card does a LOT of stuff. It staples a Robes of the Ages, Mirror Pendant, Channeler’s Gloves, Water of Life, Book of Ages, Relic Stalker, and Ring of Secrets to a 12-energy creature. The one thing it doesn’t do is protect itself from Shockwave and the like. The other problem it has is that you have to remember all the things it can do! The only reason this card isn’t a 5 is because it’s very expensive to actually play out.


Creatures: TLDR

5
N/A

4
Rayje’s Construct

3.5
Colossus
Nightmare Construct

3
Baby Hyren
Monarch Hyren

2.5
Collosit
Hapu

2
N/A

1
N/A




Relics

Ancestral Flute – 3
Two energy for two cards is great. The problem with Song of the Family is that it’s just barely too slow to set up. As in, you can’t play the copies of your creature until the next turn unless you start your turn with it in play. There aren’t too many decks where having multiples of a creature is better than having other creatures, but this card is great with creatures that get better in multiples, such as Flame Trulbs, Mombaks, or what have you.

Ancient’s Puzzlebox – 2.5
This card makes your deck worse because you can take up 6 card slots. If you do, you have a lot more opportunities for awkward draws. That said, Mind Games can add a lot of energy for cheap, and that’s a good ability to have. Plus the card replaces itself when used.

Baloo Root – 2
It’s technically energy advantage but it’s also an entire card for much less than a card worth of effect.

Book of Ages – 3
There aren’t too many decks that want to spend their energy this way, but Lore isn’t bad card draw as far as that goes.

Channeler’s Gloves – 3.5
This card is surprisingly awesome. At first glance, Channeling isn’t a good rate, at least when you consider that two energy is worth drawing one card. The thing is, adding energy to your magi is very powerful. Additionally, Channeler’s Gloves lets you discard cards to get them into your discard pile or just out of your hand, and this doesn’t cost any energy to do. For any decks that make use of the discard pile or just have a bunch of cards and need more energy on their magi, this card is an excellent choice.

Dream Balm – 3.5
Weebo is a 5. Dream Balm is a one-use Weebo that can be played in any region. While Naroom has actual Weebo and usually doesn’t need Dream Balm, Vitalize is a very powerful ability. You want giant creatures that you can get to low energy on purpose before you put Dream Balm in your deck, but that’s somewhat easy to do.

Forgotten Dancer – 3.5
Normally, cards like this are not good since they’re too narrow. However, the upside of Excise is absurdly powerful which means if you have access to Abwyn’s Quill or Twilight Mowat you can break this card and it should go in your deck.

Gauntlets of Colossal Power – 3.5
Whole Lotta Glove is pretty expensive at 4 total energy. However, allowing a tiny creature to attack for 12 does some serious work. The creature can attack a creature or a magi for 12, so this card can both take care of giant creatures that a Weenie deck wouldn’t normally be able to handle or act as magi removal. Most midrange decks don’t want this card because of how expensive it is, and most control decks don’t need it, so what you’re looking for is a deck with a lot of tiny, disposable creatures.

Inhibitor Band – 3.5
Inhibitor Band is very powerful. The problem with it is that it’s symmetrical, meaning it shuts off access to your own powerful Universal relics like Warrior’s Boots. You need a deck that doesn’t want to play Universal relics (or doesn’t have space for them) and wants to turn off these options from your opponent. There aren’t a lot of decks that fit this description, but it’s a powerful card in some niche spots.

Loaded Dice – 3
If you’re interested in this card you’re probably already in a fun deck. That said, this card works very well with a lot of the dice rolling cards in the game, preventing drawbacks or ensuring good rolls. It’s also pretty incredible in a deck with Pyte.

Maelstrom Flask – 3.5
If you can manipulate the top of your deck, this card is really cool. If you care about filling up your discard pile, this card is really cool. If you care about both things, this card is basically the best.

Mantle of Shadows – 3.5
This card does exactly what it says it does, which is allow non-Core magi to play Core spells. If that’s what you’re interested in doing, there are few better ways to get this effect.

Mirror Pendant – 3.5
This card usually doesn’t see play outside of crazy combo decks, but it could. Even using this card just for value on someone like Tryn or Phlouk is okay and this card can get a lot more powerful in more involved setups.

Rayje’s Band – 2
This card doesn’t see play, but not because Thought Filter isn’t powerful. It is. It’s just that you don’t know if it will actually do anything, and it doesn’t a lot of the time.

Rayje’s Belt – 5
This card sees play in almost every competitive deck because Lockdown is insane and it costs nothing. There are so many powers and effects that can be difficult to deal with and playing this card allows a deck to answer several different abilities with only the one card.

Rayje’s Boots – 2
This card is exactly like Rayje’s Band: powerful but dramatically narrow.

Rayje’s Cloak – 2.5
This card costs a bit too much and is a bit too defensive to see much competitive play. It definitely has an effect on the game against control decks, and it can counter the omnipresent Rayje’s Belt, but it can also be an expensive do-nothing.

Rayje’s Shield – 4
Unlike most Rayje’s relics, this card actually creates energy advantage on your board. It pays for itself if you have two creatures out, and if you can draw extra cards and have more than two creatures, it’s going to net you a profit on the turn you play it. That’s just a good card.

Rayje’s Sword – 3.5
Piercing gives your burn decks a chance against annoying stuff like Burrow or Arderian Guard-Wings, and for that reason often shows up in Cald decks to get around their natural predators.

Reality Anchor – 3.5
Not being able to draw more than 4 cards in a turn is incredibly annoying to many competitive decks, and is the most powerful thing about Reality Anchor. Preventing deck search hurts combo decks a lot too. Finally, you have a pseudo-Climbing Staff effect which can stop you from dying to Spirit Drain or other shenanigans. This card is perfect for slow control decks. Just make sure you’re not playing too many effects that draw more than two cards at once.

Relic Mirror – 3.5
Useful in decks that absolutely need a specific relic in play for their strategy to work, or in relic-heavy control decks to provide an extra layer of protection around your cards that are locking your opponent out of the game.

Relic Stalker – 4
Blows up problem relics for zero energy. ‘Nuff said.

Ring of Secrets – 3.5
You want to be able to trigger Tinker every turn, which means you want to be playing a high density of relics yet have creatures you want to stick around to get energy from this card. Mono-Universal decks certainly fit into this category, as do a couple other strategies.

Robes of the Ages – 4
Goes in any deck that plays even a decent amount of spells and is awesome.

Staff of Hyren – 3
There aren’t a lot of dedicated hyren decks out there because outside of a couple cards, hyren don’t have much synergy with each other. Still, this card gives you energy advantage and is worth it after you’ve played between two and three hyren.

Staff of Keepers – 3
The only magi who can consistently find this card is Obgren, and Bograth doesn’t need this card to play Core or Paradwyn creatures, which are the primary regions that synergize with them. I wish Staff of Keepers was STARTING: All Keepers, as that would open up a lot of cool stuff. It isn’t, and that means it’s mostly a fun card rather than a competitive card.

Syphon Stone – 2
It’s like a Baloo Root: It doesn’t do much.

Tomorrow’s Jewel – 4
Extra card selection over multiple turns is awesome in any deck. Decks that care about what’s in their discard pile can use this relic especially well, but it’s just good regardless. Don’t forget about the massive block of text above Lore. It matters that your Orothe opponent can’t steal this card.

Une’s Scale – 2.5
While it’s true that sometimes decks have 13-20 cards in their hand and Balance would be annoying to them, it’s also true that you’d rather have that many cards yourself than play this card and need to deal with the effect hurting you too. Unless you’re League Elder that is.

Warrior’s Boots – 5
Boots are just so good. This card lets you gain tempo on your opponent and can shift the flow of the game from a position where you’re defending and behind to one where you’re attacking and ahead. It’s good in Aggro decks because it helps you kill your opponent faster. It’s good in Midrange decks because you can make these swingy tempo plays. It’s good in Combo decks because sometimes you need the creature out early to actually do the combo. It’s even fine in Control decks although it’s at its worst in that environment. Obviously all these Universal cards can go in decks of any region, but it’s worth mentioning here specifically because everyone has access to this tool.

Water of Life – 3
Water of Life is fine, but it does nothing the turn you play it and it requires basically two energize steps before you’re really happy having used the card slot on this kind of effect. It doesn’t help defend against Aggro and they can often kill you before Invigorate matters much. This card is at its best when you’re playing really long, grindy games and when you already out-energize your opponent.

Relics: TLDR

5
Rayje’s Belt
Warrior’s Boots

4
Rayje’s Shield
Relic Stalker
Robes of the Ages
Tomorrow’s Jewel

3.5
Channeler’s Gloves
Dream Balm
Forgotten Dancer
Gauntlets of Colossal Power
Inhibitor Band
Maelstrom Flask
Mantle of Shadows
Mirror Pendant
Rayje’s Sword
Reality Anchor
Relic Mirror
Ring of Secrets

3
Ancestral Flute
Book of Ages
Loaded Dice
Staff of Hyren
Staff of Keepers
Water of Life

2.5
Ancient’s Puzzlebox
Rayje’s Cloak
Une’s Scale

2
Baloo Root
Rayje’s Band
Rayje’s Boots
Syphon Stone

1
N/A



Spells

Beam of Light – 4
This card is pretty backbreaking as there are so many combinations of things it can blow up. It’s still just about an even trade on energy though, so it doesn’t quite reach the 5 spot.

Crushing Will – 4
Very strong in Universal decks but again doesn’t quite reach the level of a 5 since it doesn’t blow up Universal relics and not every deck runs a high concentration of relics either.

Dream Channel – 3
The issue with Dream Channel, and its partner card Nightmare Channel, is that creatures don’t often stay in play for very long. If you don’t get to energize before they kill whatever creature you put this on, you’re down 2 energy and a card. Even if you do, it requires two energize steps before it pays for itself. That requires a lot of stuff to go right.

Elemental Shield – 2
This card doesn’t protect your board from opposing relics or creatures, and that’s mostly what you’re worried about. Also, you can only play it three times per game which makes it a dead draw if the game goes late.

Equilibrate – 4
For three energy and one card you can deal a ton of damage to decks that like to boost their creatures. This encompasses quite a lot of decks, making it just a generally good card.

Fate’s Whimsy – 2.5
Yes, you can kind-of disrupt enemy dice-rolling stuff, but that doesn’t make it worth putting in your deck. You really want to be rolling a lot of dice yourself, and this lets you re-roll after you’ve seen the result, unlike Loaded Dice. Still, it costs a whole card.

Focus – 1
The drawback of not being able to play cards is horrendous. That said, there are a specific few circumstances where this card becomes playable. In the competitive environment, Korg & Zet + Focus is a fringe strategy because 33 is a lot of energy.  

Heal – 3.5
Four energy spent for five gained isn’t amazing. If you can combine this card with effects which increase energy adding though, it’s pretty incredible.

Healing Light – 3
This card is very conditional and there are a lot of situations where you simply can’t play it. Any time you can actually play it, it’s a great card.

Intensify – 2.5
A less flexible Blast Gloves that non-Cald magi can use. Since it only hits magi, it’s not actually that useful.

Nightmare Channel – 3
Same problems as Dream Channel. You are at least guaranteed one turn of value from this card though, making it a bit better.

Nightmare’s Dawn – 3
Nightmare’s Dawn requires you to build around it, as playing dual-region cards or even Universal cards turns it off in most situations. Even when you build around it, you’re spending a card to gain 3 energy. You can’t even increase it to 4 energy with Robes of the Ages unless you’re a Universal magi. This card gets significantly better if you’re using actual dual-region magi, but even then it doesn’t see tons of play.

Power of the Creators – 1
It’s a banned card.

Pure of Heart – 1
Even against Core magi this only protect your magi, not any of your creatures or relics. That basically means it’s harder for Core magi to kill you but not more difficult for them to create a winning position from which attacking your magi becomes trivial. So basically, it’s conditional, super narrow, and not even powerful.

Rejuvenate – 4
Powerful energy addition. Works great if you can reduce your creature’s energy yourself by using a power on it but it’s also fine on any creature that survives combat.

Spectral Shield – 2.5
It’s one energy for a slow card draw. It also happens to include anti-discard tech which doesn’t come into play terribly often but is nice to have. While the card draw is a good rate, it’s slow and uses up a whole card, making it not worth it. There are also more powerful anti-discard options out there for specific regions.

Spirit of Rayje – 3
Most of the time, if your opponent can kill you they can do it through SoR. It’s not a bad card, but it doesn’t usually change much about the game state.

Traitor’s Reach – 3.5
This card is bananas powerful but requires either Hrada or Twilight Mowat to turn it on.

“Ummm…NO!” – 2
Four energy is a lot to keep on your magi between turns. This also doesn’t protect against Ormagon or Giant Carillion. On top of that, a lot of the giant creatures this would be useful to protect, like Greater Gargagnor, Colossus, or Cawh, have their own built-in effects that do what this card does for much less effort.

Voice of the Storms – 3.5
It requires you to build your deck with a lot of dual-region creatures or be Bograth with a Glablit out. In those situations, even though it can sometimes boost opposing creatures along with yours, the energy advantage you gain is pretty busted.   



Spells: TLDR

5
N/A

4
Beam of Light
Crushing Will
Equilibrate
Rejuvenate

3.5
Heal
Traitor’s Reach
Voice of the Storms

3
Dream Channel
Healing Light
Nightmare Channel
Nightmare’s Dawn
Spirit of Rayje

2.5
Fate’s Whimsy
Focus
Intensify
Spectral Shield

2
Elemental Shield
 “Ummm…NO!”

1
Power of the Creators
Pure of Heart


Find all the regional reviews on the Magi-Nation Duel hub page.  Dream the original dream, back when then lands of El still flourished!