Monday, November 28, 2022

Universal Moonlands Magi (custom set!)

 by MagiMutt

For as long as I can remember, I have always had a fascination with Universal Studios monster
movies. From Dracula to the Phantom, from Frankenstein to The Creature from the Black Lagoon, there
was just something about these characters that I fell in love with.

Fast forward to 2006, after the “hiatus” of Magi-Nation when several notable of 2Is’ founding
members went on to release The Spoils. Somehow, I got involved in ideas of a promo set to be released
for the game and thus the first five characters came into fruition: High Priest Imhotep, Count Mau, Mr.
Talbot, Fr4nk31f573in'5 Majig, and Eucritta Melanolimnetes. Based on the Universal Monsters, these
cards had VERY minor input from myself, simply stating their source and offering names.


Having such a minuscule input into the cards, I decided to not have my name included in any
acknowledgements of these cards. A second set of characters was suggested, but the team had decided
to move on from the Universal Monsters idea by then. The Spoils went into hibernation. It is still played
in select groups and the community is still active.

Still, my ‘obsession’ continued and when Rich Werner opened commissions in 2019 for custom
artwork, I jumped at the chance. It started with a simple idea:
 There are 13 regions in Magi-Nation Duel. There are at least 13 notable characters from Universal
Studios. How should they merge together. The first was easy: Dracula appeared in tombs, castles, and
the classic gothic scenery. He kept a coffin of dirt underground. The Magi based on Dracula would
naturally be from the Underneath.

Going by this logic, I presented Rich with the idea of Magi based on Universal Studios Monsters in the
following combinations:
Underneath-----Dracula
Arderial-----Phantom of the Opera
Naroom-----Frankenstein’s Monster (Adam)
Weave-----The Mummy
Orothe-----Creature from the Black Lagoon
Core-----Bride of Frankenstein
Paradwyn-----The Invisible Man
Cald-----Dr. Jeykll
Nar-----Mr. Hyde
Universal-----Van Helsing
d’Resh-----Scorpion King
Bograth-----Hunchback of Notre Dame
Kybar’s Teeth-----The Wolf Man
Alternates Universal-----Alucard

He seemed to like the idea of something different and started working on my ideas (while also finishing
up work for “Dungeon Party.”
While Widget had created suitable frames for the game, and I got an official artist to work on artwork, my
card idea needed...well, ideas. So, I turned to the fanbase and got input from several members of the
community.

Artimillies Strongbow, Zucriy Amsuna, nol_bricks, drakk2 and several others shared ideas that were
included in the final designs of the Universal Moonlands promo set. To be clear, while I had some general
ideas about what each Magi did, I had zero experience in keeping balance with my initial designs. They
were...passable at best. Most credit for the Powers and abilities of the characters comes from
community-based input.

I will, however, take full credit for the names and flavor text of these cards. I used several movies and other sources in naming characters. Between actors and writers, most of the cards came up relatively easy to name.


 

The eventual design for the Underneath Magi included my son’s idea for a Wolf/Bat creature. This would
be cropped out in the Magi card, to be included in a later card. The name I settled on was Bela Zaro.
Using the actors name (Bela Lugosi) and a vampire character from Ravenloft (Strahd von Zarovich), made
it simple.

Although sometimes the original idea didn’t QUITE convey what I wanted, Rich was able to take input
from me about the characters designs. Case in point: the Monster was suggested to be a “...big
lumbering oaf. "He lost his last fight with a Core Magi, but he's just too stubborn to admit it" (the
monsters mate is a core magi in this set).

Got it mostly right in one shot, but there’s nothing in this picture to suggest a mate. So we had a
conversation:

    Me: Can you do more Lurch, less Hanna Barbara? Also, to tie into the Bride, he needs to be
holding a rose. She's already broken his heart, and the rose is what he remembers her by.

    RW: Yeah. I am trying to keep the MND feel. I’ll give another pass.

    Me: Rather be closer to the empty headed football player that just lost the head cheerleader to
the nerd.


And thus, Adam Carloff was created. Adam being a term usually suggesting the creature and Carloff
based on the actor's name (Boris Karloff).
I used quotes from the books or the movies for flavor text. Most are easy to follow, but one I screwed
up on. I used a movie quote that references the character but there’s zero context for it.
It also happened to happen on a card that has the most obscure way to name a character I’ve seen:


 
All of this to say that my first incursion into custom cards was kind of successful in that MY designs were
done, MY way, with help from several other people to show off something that could be used in the
game.


But HOW can they be used in games, you ask? Simple. I had custom cards made:


 
LEGALIZE: I am in no any shape or form affiliated with 2i or any company or person connected to 2i. I paid an artist (formerly of 2i) to create artwork for my personal designs for cards. I (with input from others) completed a set of characters that can be used within the rules of a particular card game. These cards are not legal in any way and are not officially recognized as part of the card game.


I have a limited supply of sets of these “Universal Moonlands” Magi. In fact, I have only 47 sets left.


They are available, through me, until I’m sold out. Each sealed set will run $10. You get all 13 Magi.
Want a set? Send me a message! (u/MagiMutt on the Magi Nation Discord!)

Thursday, November 24, 2022

Dominiara - Compiling Lore and Ages

Dominaria was once the hub of the multiverse, and is still easily the largest plane in Magic: the Gathering's multiverse.  It has multiple continents and covered in various biomes, battles, and climates in various expansions.  Here we are working to compile various elements of the story and lore, to assist newcomer planeswalkers to Dominaria.  


Dominaria's Maps: 

History of Dominaria: this five part article series covers the maps, history of major events, and world changes of Dominaria, including the very popular series of the Weatherlight Saga. 

Part 1: Quick History,

Part 2: Maps and Locations, 

Part 3: World Changes,  

Part 4: The Weatherlight Saga,  

Part 5: Terisiare

Expansions and their continents: 

The majority of the original magic sets on Dominaria took place on two continents: Terisiare and Aerona.  You can find places like Argive, (formerly Kjeldor/Balduvia), Yavimaya, and Lat-Nam on Terisiare, and on Aerona: Benalia, Llanowar, Keld, Verdura, Tolaria West, The Spice Isles, and sometimes included: Bogarden and Urborg (though they're usually considered part of The Burning Isles).   

Antiquities took place on Terisiare, highlighting the Brother's War between Urza and Mishra.

The Dark took place on Terisiare, showing the decline of civilization with a cooling climate. 

Fallen Empires, a set from 1994, took place on a small eastern continent: Sarpadia, covering the fall of 5 kingdoms to decay, climate change, and being overrun by enemy factions.  

Ice Age (Block: Ice Age, Alliances, Coldsnap) took place in Terisiare, for the years of the ice age after The Antiquities War. 

The Mirage Block (Mirage, Visions, Weatherlight) took place on the central continent of Jamuraa.  Jamuraa's three main city states, Femerf, Suq'Ata, Corondor, and the lost Zhalfir, all are here. 
The expansion Prophesy also took place in Jamuraa, with an invasion by Keldons.  

The novels of Jedit Ojanen took place on a variety of continents, but mainly on Jamuraa, Legends I Trilogy.

Portal Second Age took place on a southern continent of Caliman.

Tetsuo Umezawa and the Nicol Bolas novels took place on Madara, a small island continent to the Southwest of Jamuraa.  This took place in the Legends II trilogy novels. 

Much of the Urza's Saga block (Urza's Saga, Urza's Legacy, Urza's Destiny) took place on various continents (and other planes!), but the features were Shiv (central northern continent), Yavimaya, Urborg, and Tolaria (the original, now sunken).  There were some historical elements of the block, even showing the forest of Argoth before the Sylex explosion in the Brother's War.  

Prophesy took place on Jamuraa, with the Keldons Invading just before the Phyrexian invasion.  

Invasion block (Invasion, Planeshift, Apocalypse) took place across all of Dominaria, with the Phyrexians using portals, a Rath Planar overlay, and a full invasiion of the plane. 

Odyssey block (Odyssey, Torment, Judgement) took place on the continent of Otaria to the southeast of Terisiare.  It followed the path of the Mirari and Kamahl's journey.  

Onslaught block (Onslaught, Legions, Scourge) continued the Otaria story, with more Mirari troubles and the coming of Karona

Time Spiral block (Time Spiral, Planar Chaos, Future Sight) took place across Dominaria once more, with the Rift era almost tearing the Dominaria and the multiverse apart.  The mending solved and changed the challenge of planeswalkers. 

Dominaria (2018) took place on various continents, showing Benalia, Llanowar, Urborg, Suq'Ata, Femeref, Vodalia, and Yavimaya.  

Now, in 2022: Dominaria United showcases many of these same locations, but adds Argive and Keld, with nod to Caliman, Versuva, and reprinted and reimagined legends from previous eras! 


Ancient History

Prerevisionist lore had a lot of differences in the world of Dominaria - from planar gates to different types of planeswalkers.  Much of the lore was recorded online here and there, and we've compiled some of it for you.  

Coldsnap's last stand of the Ice Age lore.  

Caliman and the second age of Portal

Planar Gates and travelers

Prerevisionist Encyclopedia Dominia (former name of the Multiverse)

Taysir's Journals and A-D

Encyclopedia sections E-Z 

Early Volumes I 

Early Volumes II - History of Benalia

Early Volumes III - The Interrogation and the Eater of the Infinite

Histories and Fables: - Ambassador's Tale, Bigasdat's Escape

Histories and Fables - 'The Enemy of My Enemy', and 'Dying Breath'

Histories and Fables - Return of the Empress, Scalebane's Elite, and Still Waters Deep Roots




Monday, November 14, 2022

The Brother's War Lore and Art compilation

 Welcome back to the past!  The Brother's War expansion features the events on Dominaria that led up to the main Magic story,  from Urza and Mishra's past to how our modern planeswalkers are meddling with time to learn the answers to stopping Phyrexia, again.  

 

Story of the set, The Brother's War

Main Story (of the past): 22AR - 69 AR.  For those that don't know, AR stands for Argivian Reckoning, measuring the start of the 'modern' era of time with the year of Urza's birth.  Urza was therefore born in year 0, and Mishra in year 1.  Urza and Mishra's final confrontation and the Sylex blast was in 63 AR.  Current magic story is in the year 4562 AR. 

Much of this story shows the aftermath of the Brother's War, and stories to the side or around the Novel, The Brother's War by Jeff Grubb. 

1. The End  69 AR

2. The Beginning 69 AR - 85 AR

3. Sword One 28 AR

4. The Ink of Empires 44 AR

5. As Cruel As Necessary 22 AR | 44 AR | 63 AR | 69 AR | 4562 AR

Side Stories

The side stories are set in present day, 4562 AR, with Teferi and the other modern walkers building the plan to determine how the Golgothian Sylex is used to explode.  Teferi uses a device invented by Saheeli to visit the past times as a ghost. 

1. Stronghold 

2. Antiquities 

3. Nemesis 

4. The Dark 

5. Exodus


Synopsis

Teferi, Kaya, and Saheeli have worked with Jodah to take up residence in Urza's Tower to build a time machine, to send Teferi's spirit back in time, using Kaya's ghostform ability, the Moonsilver Key, schematics from the Tolarian Academy, and Saheeli's artifice.  The side stories cover their other friends' efforts to protect the tower from Phyrexian attack while they go back in time to learn how Urza activated the Golgothian Sylex to blow up Terisiare, so they can use it on New Phyrexia.  

The main story tells the sides stories and aftermath of the novel: The Brother's War by Jeff Grubb.  Kayla bin Kroog's leading and migration away from the cold.  The rise of the church of Tal.  Stories 3 and 4 tell of tales of battle and soldiers within the Brother's War itself.  

Meanwhile, we learn of Tezzeret's motivations of helping New Phyrexia, to acquire a new Darksteel body, and delivers Karn to Elesh Norn.  He learns they have no intention of actually fulfilling their bargin, but that it was also Tezzeret sending information to Jace about Urabrask and Koth's rebellion, connecting Vivien to Urabrask on New Capenna, hiring Kaya to hunt Vorinclex, while still 'serving' Norn.  The Phyrexian attack on the tower requires Elspeth and Jodah to use most of their magic, and Chandra, Nissa, and Wrenn and Seven barely hold off the attack.  They find that the time machine is damaged however, and Teferi's spirit is lost in time.  All their other planeswalker allies arrive, for their strike attack on New Phyrexia, coordinating with others to protect their homeplanes from the Realmbreaker invasion (The world tree seed/material was stolen by Vorinclex).  Teferi had sent himself back to 63 AR, right at the moment of the Sylex blast, and spoke to Urza as he was forming into his planeswalker form after the blast.  Teferi learned what was needed, but the damaged time machine still left him lost on a beach, in unknown shores. 


Videos and Art

Art imgur compilation: from the world building video.  https://imgur.com/a/euqEBo4

Cinematic first look (Nissa and... Ajani?) The Dawn of the Multiversal Phyrexian Invasion!


World building video:


In Tokyo - There was a pop-up set up for a Cafe for Brother's War!  Players could try out the game and experience the set!