Sunday, June 7, 2020

Magi-Nation Duel - Starter deck contents

Today we're sharing a guide created by user - PenAgain.  You can see more of their work at: https://jlschwennen.wordpress.com/

This guide shows the decklists for all of the original Magi-Nation Duel Starter decks for all the sets- and lists how many cards were random, and which were set in each deck!  Enjoy!

Limited is the Base set of the game, with no subtitle. 
Unlimited is the Base set of the game, but the second printing.  It is usually marked, "unlimited"


Magi-Nation Started Deck Contents

LIMITED: Arderial Starter

MAGI
1x Nimbulo
1x Shimmer
1x Stradus
CREATURES
1x Lovian
2x Thunder Hyren
2x Alaban
3x Epik
3x Cloud Narth
3x Lightning Hyren
3x Pharan
2x Thunder Vashp

RELICS
1x Storm Ring
1x Channeler's Gloves
1x Mask of Abwyn
1x Robes of the Ages
2x Relic Stalker
3x Staff of Hyren
SPELLS
1x Eclipse
2x Fog Bank
3x Shockwave
3x Lightning
3x Shooting Star

LIMITED: Cald Starter

MAGI
1x Ashgar
1x Gar
1x Grega
CREATURES
1x Greater Vaal
3x Magma Hyren
2x Drakan
2x Lava Balamant
1x Quor Pup
3x Arbolit
3x Diobor
2x Fire Chogo
2x Kelthet
2x Quor

RELICS
2x Ancestral Flute
2x Baloo Root
2x Magma Armor
SPELLS
1x Spirit of the Flame
2x Flame Geyser
2x Syphon Vortex
3x Fire Ball
3x Fire Flow
2x Thermal Blast

LIMITED: Naroom Starter

MAGI
1x Evu
1x Tryn
1x Yaki
CREATURES
1x Bhatar
1x Timber Hyren
1x Twee
3x Balamant Pup
2x Rudwot
2x Arboll
3x Carillion
2x Furok
2x Leaf Hyren
2x Plith
2x Weebo
RELICS
1x Energy Band
1x Ancestral Flute
3x Hood of Hiding
3x Robe of Vines
SPELLS
1x Hyren's Call
2x Orwin's Gaze
2x Vortex of Knowledge
3x Grow
3x Tap Roots



LIMITED: Orothe Starter

MAGI
1x Blu
1x Ebylon
1x Orlon
CREATURES
1x Deep Hyren
1x Orathan
2x Abaquist
1x Karak
2x Paralit
3x Bwill
3x Corf
3x Orpus
3x Sea Barl
1x Sphor
2x Wellisk
1x Wellisk Pup

RELICS
1x Hubdra's Spear
1x Orothean Goggles
2x Mirror Pendant
1x Orothean Gloves
SPELLS
1x Entangle
3x Tidal Wave
3x Undertow
2x Implosion
3x Submerge

LIMITED: Underneath Starter

MAGI
1x Fossik
1x Gruk
1x Ulk
CREATURES
2x Giant Korrit
1x Ormagon
3x Agovo
2x Giant Vulbor
3x Korrit
2x Brub
3x Crystal Arboll
2x Gum-Gum
3x Pack Korrit
3x Parmalag

RELICS
1x Gloves of Crystal
1x Staff of Korrits
3x Digging Goggles
1x Relic Stalker
SPELLS
2x Bottomless Pit
3x Enrich
3x Burrow
2x Carnivorous Cave

UNLIMITED: Arderial Starter

RANDOM CARDS
2x R, 6x U, 14x C

MAGI
1x Stradus
1x Shimmer
1x Lasada
CREATURES
2x Pharan
2x Cloud Narth
1x Lightning Hyren
1x Thunder Vashp
1x Xyx
1x Xyx Minor

RELICS
1x Relic Mirror
1x Book of Ages
1x Baloo Root
1x Arderial's Crown
SPELLS
1x Shockwave
1x Fog Bank
1x Eclipse
2x Lightning
2x Shooting Star

UNLIMITED: Cald Starter

RANDOM CARDS
2x R, 6x U, 14x C

MAGI
1x Sinder
1x Grega
1x Gar
CREATURES
1x Kelthet
2x Lava Balamant
2x Arbolit
1x Quor Pup
1x Fire Grag
1x Fire Chogo
RELICS
1x Ancestral Flute
1x Water of Life
1x Robes of the Ages
1x Scroll of Fire
1x Magma Armor
SPELLS
1x Flame Geyser
1x Syphon Vortex
2x Fire ball
1x Fire Flow
1x Flame Control



UNLIMITED: Naroom Starter

RANDOM CARDS
2x R, 6x U, 14x C

MAGI
1x Yaki
1x Pruitt
1x Poad
CREATURES
1x Giant Carillion
1x Weebo
2x Furok
1x Arboll
1x Carillion
1x Vinoc
1x Balamant Pup
1x Leaf Hyren

RELICS
1x Syphon Stone
1x Relic Stalker
1x Mirror Pendant
1x Book of Life
SPELLS
1x Tap Roots
1x Sap of Life
2x Grow
2x Vortex of Knowledge

UNLIMITED: Orothe Starter

RANDOM CARDS
2x R, 6x U, 14x C

MAGI
1x Orthea
1x Orlon
1x Ebylon
CREATURES
1x Bwill
2x Sphor
2x Sea Barl
1x Corf
1x Paralit
1x Abaquist
1x Orpus

RELICS
1x Ring of Secrets
1x Channeler's Gloves
1x Dream Balm
1x Corf Pearl
1x Hubdra's Spear
SPELLS
1x Implosion
1x Will of Orothe
2x Submerge
1x Tidal Wave

UNLIMITED: Underneath Starter

RANDOM CARDS
2x R, 6x U, 14x C

MAGI
1x Strag
1x Gruk
1x Gogor
CREATURES
1x Gum-Gum
1x Giant Parmalag
1x Bisiwog
2x Korrit
2x Crystal Arboll
1x Agovo
1x Cave Rudwot

RELICS
1x Relic Mirror
1x Baloo Root
1x Warrior's Boots
1x Digging Goggles
1x Gloves of Crystal
SPELLS
1x Bottomless Pit
2x Enrich
2x Burrow

AWAKENING: Core Starter (Variant 1)

RANDOM CARDS
1x R, 3x U, 7x C

MAGI
1x Evu
1x Morag
1x Nagsis
CREATURES
2x Arboll Stalker
2x Borgor
2x Dark Ayebaw
3x Grax
2x Shadow Vinoc
2x Shryque
2x Szalak
1x Wasperine
2x Wudge
RELICS
1x Agram's Armor
2x Collar of Despair
SPELLS
2x Corrupt
2x Dream Rift
2x Shadow Rain
1x Terrorize
2x Turn



AWAKENING: Core Starter (Variant 2)

RANDOM CARDS
1x R, 3x U, 7x C

MAGI
1x Harror
1x Lanyx
1x Morag
CREATURES
1x Brannix
1x Borgor
1x Dark Ayebaw
2x Grax
3x Core Grag
1x Shryque
1x Dryte Fiend
2x Magma Jile
1x Orok
1x Primat
1x Tragan
2x Trask
1x Vemment

RELICS
1x Agram's Armor
1x Arderian-Guard Wings
2x Collar of Despair
2x Shadow Bones
SPELLS
2x Dream Channel
2x Dream Rift
1x Maelstrom
1x Spectral Shield

AWAKENING: Core Starter (Variant 3)

RANDOM CARDS
1x R, 3x U, 7x C

MAGI
1x Ogar
1x Qwade
1x Warrada
CREATURES
1x Black Agovo
1x Chaos Jile
1x Colossus
2x Orok
1x Phrup
2x Tragan
2x Trask
1x Ugger
2x Weebat
2x Wudge

RELICS
2x Agram's Armor
2x Collar of Despair
1x Essence of Naroom
1x Shadow Bones
SPELLS
1x Dream Channel
1x Mind Blank
2x Nightmare Channel
2x Paranoia
2x Storm of Fishes

DREAM’S END: Weave Starter

RANDOM CARDS
2x R, 6x U, 18x C

MAGI
1x Artyva
1x Bo'Ahsa
1x Iyori
CREATURES
1x Aritex
1x Drowl
1x Frusk
1x Jumbor
1x Junjertrug
1x Pagajack
1x Pody
1x Uwamar
1x Vuryip
1x Weggit
1x Yajo
1x Zassyfer
RELICS
1x Junjertrug Horn
1x Tuk Berries
1x Uwamar Beads
1x Weave Mat
SPELLS
1x Binding
1x Sawgrass
1x Sheath



DREAM’S END: Kybar’s Teeth Starter

RANDOM CARDS
2x R, 6x U, 18x C

MAGI
1x Emec
1x Wessig
1x Kazm
CREATURES
1x Yark
1x Sagawal
1x Stone Quor
1x Moga Pup
1x Moga
1x Granite Parmalag
1x Giant Chogus
1x Giant Baldar
1x Cragnoc
1x Crag Quor
1x Baldar
1x Agrilla

RELICS
1x Kybar's Scroll
1x Kybar's Hammer
1x Climbing Staff
SPELLS
1x Rock Slide
1x Jagged Rocks
1x Feet of Stone
1x Ascend

NIGHTMARE’S DAWN: Bograth Starter

RANDOM CARDS
Either 2x R, 6x U, 18x C
Or 2x R, 10x U, 14x C

MAGI
1x Baa
1x Blygt
1x Grahnna
CREATURES
1x Bolobog
1x Green Stuff
1x Gremble (BG)
1x Mirago (BG)
1x Moob
1x Mydra (BG)
1x N'kala (BG)
1x Ooze Arboll
1x Ruid
1x Slarnath
1x Treepsh (BG)
1x Trulb

RELICS
1x Bog Stone
1x Great Pool of Wisdom
1x Moob Ring
SPELLS
1x Crushing Stench
1x Darkness
1x Spirit Drain (BG)
1x Trulb Horde

NIGHTMARE’S DAWN: Paradwyn Starter

RANDOM CARDS
Either 2x R, 6x U, 18x C
Or 2x R, 10x U, 14x C

MAGI
1x Arawan
1x Iain
1x Kioko
CREATURES
1x Bagala
1x Bagala Cub
1x Ghazran
1x Hardshell Weebo
1x K'teeb Thumper (PW)
1x Khisp
1x Lahalou
1x Magor
1x N'kala (PW)
1x River Abaquist (PW)
1x Scarletsong Hwit
1x Vine Hyren
RELICS
1x Robe of Petals
SPELLS
1x Ambush
1x Bloom
1x Crushing Vines
1x Scarletsong's Trill
1x Stalk
1x Tropical Rain



VOICE OF THE STORMS: Nar Starter

RANDOM CARDS
Either 2x R, 6x U, 18x C
Or 2x R, 10x U, 14x C

MAGI
1x Halsted
1x Koza
1x Velouria
CREATURES
1x Frost Hyren
1x Ice Furok
1x Gransaber
1x Ickle
1x Krenkrajak
1x Kintor
1x Korul
1x Mombak
1x Vrak
1x Yaw
1x Yaromant
1x Great White Narth
1x Furok Protector
1x Zyavu

RELICS
1x Hailstorm Pendant
1x Icefang Battlesled
SPELLS
1x Thin Ice
1x Shattering Wind
1x Crystallize

VOICE OF THE STORMS: d’Resh Starter

RANDOM CARDS
Either 2x R, 6x U, 18x C
Or 2x R, 10x U, 14x C

MAGI
1x Ahron
1x Ythra
1x Harresh
CREATURES
1x Venger
1x Sandstorm Xyx
1x Nemsa
1x Mowat
1x Bone Grag
1x Beeb
1x Olum Digger
1x Drahkar
1x Warrior Olum
1x Szhar
1x Thrybe
1x Olum
1x Xala
RELICS
1x Sun Glasses
1x Aubra's Canteen
SPELLS
1x Desiccate
1x Forgotten Songs
1x Forgotten Tales
1x Sunburn


Sunday, May 3, 2020

Magi-Nation Duel 2020 Updates Part 1!

Welcome to another update article for Magi-Nation Duel, the fan continued Collectible Card Game!
These updates cover 2020 from January through April!

As always, our community operates through reddit, Discord (most active), and Facebook! We'd love to have you join us and tell your Magi-Nation Duel story, or play some games online with us!

Tournaments and Game Nights

Tournaments started in February of 2020, with an Open format tournament: allowing all 2i cards, even unreleased sets like Daybreak and unreleased promos.
Tournament 9: Bracket for Swiss rounds.  10 players completed for the title, with the top 4 showing some fierce battles!  
Here are the Rules and Top 4 Bracket!

Prizes are shown below!

Game Nights, April: The discord community had two Game Night for Magi-Nation Duel on Lackey in April to give people activities throughout the COVID-19 pandemic. Players from across the community gathered to play and watch live games!




Congratulations WhamBamSam!  This is his second online tournament win!  He won the previous Storyline Tournament 1: Seeds of Chaos (5th online tournament) in 2018!

New Art:

Whyrl continues to occasional draw Magi-Nation art. Here's a custom magi character she drew for user Cachinnus:


2nd image:



3rd image, sketch in the workshop:


Lost Relics Found from the Great Vault

 




         


  • Jerry Lim continues to update the GBC music on YouTube!

          


That's all for now.  You can join the most active community discussion on the Discord channel!  More happening in 2020 during the pandemic! 

Sunday, February 23, 2020

The World in the Walls (excerpt) by Christopher Plover

These are two discoveries of the Fillory and Further novels.  (From the Magicians, by Lev Grossman)

One is an excerpt from "The World in the Walls, below.  The other is a biography of Plover and the Chatwins, in a world that knows magic. 

The World in the Walls: Book I of Fillory and Further
By Christopher Plover

Chapter 1: The Wonderful Clock

Martin Chatwin was not an ordinary boy, but he thought that he was. In fact he was unusually clever and brave and kind for his age, he just didn’t know it. Martin thought that he was just an ordinary boy who lived in a rather nice but otherwise ordinary house in London, with two nice parents and four nice but occasionally absolutely infuriating brothers and sisters, and that was the end of it.
I find that this is very often the case. Extraordinary people tend to think that they’re ordinary, and the reverse is true as well — the world is filled with people who believe that they are special and unusual, when in fact they are mediocre in every possible respect. But even Martin would admit that what happened to him at his Aunt Maude’s house was out of the ordinary, if you asked him, which I’m sorry to say that you cannot do. But let’s not get ahead of ourselves — it hasn’t even happened yet.
When our story begins Martin isn’t living in London. He and the other Chatwin children-Fiona, Rupert, Helen and Jane-have been sent to Cornwall to live with their Aunt Maude, who was Mrs. Chatwin’s sister. Why this should have happened is difficult to explain, and Martin himself wasn’t at all sure that it had been properly explained to him. Apparently his father had gone away to fight the Germans at place called Passchendaele, which he could just about pronounce but not spell, and why the Germans needed fighting at all in the first place was very unclear. Meanwhile in his father’s absence his mother had become exhausted and had gone away to a place in the country that was supposed to be very quiet and restful, where she could recover in peace.
More than that Martin couldn’t get out of the adults he asked. Even though they looked at him very kindly and comfortingly, they were very stingy when it came to giving out actual information, as adults often are.
The house to which Martin and his siblings had been sent, Aunt Maude’s house, was in one of those tiny villages in north Cornwall that seem to exist by accident, tumbled in with huge boulders and rugged hills and old stone circles erected a long time ago by nobody is precisely sure who. The house was very grand — three stories tall, with a façade made of brick and stone, and enormous windows, and endless numbers of fireplaces and window seats and curving back stairs and other advantages which the Chatwins’ London house distinctly lacked. Among those advantages were the sprawling grounds around the house, which included long straight alles and white gravel paths and dark green pools of grass.
When I first met the Chatwin children they were arranged around the edge of a round fountain in back of Maude’s house, collars turned up and hands thrust in their coat pockets against the icy wind, trying to make some sense of their new surroundings. It was a chilly afternoon in late October, and I can only assume they’d been driven outside by that feeling of boredom and restlessness for the sake of which children will endure almost any discomfort. My own house was a mile or so away, closer to the village, and I had come over to make arrangements with Maude about the hunt next weekend, but she was not at home, and to be completely honest I was a little out of sorts at having made the trip for nothing.
The Chatwins were out of sorts too, or maybe it would be more accurate to say that they were both in and out of sorts at the same time — if you’ve ever had that happen you’ll know exactly what I mean. They missed their mother, and they were terribly worried about their father, but they were also very excited about their new situation — grand old house, a bare minimum of lessons, a crackle of important events in the air — and they also felt a bit guilty about feeling so excited, so they weren’t sure whether they were feeling happy or unhappy or excited or guilty, and in the end they felt a bit of each all at once.
The eldest Chatwin — who was 11, and who I did not know yet was named Martin — sized me up warily, as if he thought I might try to deprive him of his newfound kingdom.
“Who are you?” he said, not entirely politely. His face was sharp with precocious intelligence.
“My name’s Plover,” I replied. “I came to see Maude, but she isn’t here. Who are you?”
“I’m Martin. I’m Maude’s nephew. These are Fiona, Rupert, Helen and Jane. Jane’s the littlest, she won’t talk to anyone who wears whiskers, so try not to be offended. Rupes will talk your ears off, but you don’t have to listen. I never do.” “I see,” I said, and I imagine that I did. I didn’t feel offended at all. They were a curious little tribe, who’d obviously spent a lot of time looking after each other. You wouldn’t ever catch them saying or doing anything openly affectionate, or even particularly acknowledging one another’s existence, but at the same time a current of absolute loyalty ran between them, as if even then they shared some momentous secret.
“When do you suppose your aunt will be at home?” I asked. “I need to speak with her about the arrangements for the hunt.” (I’m sorry for repeating myself, but that is what I said, as Martin didn’t know it yet.)
“We don’t know. No one ever tells us anything. If you like I’ll help you with the hunt, I’m very good with horses. Everyone says so.” “I don’t,” his sister Fiona said lightly. “So not everyone does.”
“Martin’s got a big head because he came second at jumping at school,” Rupert said. “I’m not allowed to jump yet,” he added, as if I’d demanded clarification on that point. “What’s your horse’s name? Do you do ride a great deal?”
Little Jane merely regarded her reflection in the water with an air of melancholy thoughtfulness that seemed beyond her years. The fountain had absolutely monstrous goldfish swimming in it, and she was so small I worried that an enterprising fish might seize her by the hand and try to drag her under. Helen watched Jane watching herself, as if it were on the tip of her tongue to remind her that vanity was a sin.
“Buttons, and yes,” I said, and made my excuses. I really did need to find Maude.
I next saw Martin and his brothers and sisters the following weekend, on the day of the hunt. I wasn’t planning on going out, and neither was Maude. She wasn’t mad about hunting, nor was she mad about being a mother to her sister’s children, but she was exceptionally good at giving parties, so that’s what she did. She was so good at it that almost nobody bothered with much actual hunting anymore. Hardly anyone even wore red. When I arrrived, well-dressed individuals of all descriptions were posed in flattering attitudes around the first floor of the house and on the rear terrace.
Maude herself was in full cry and looking very sleek in a black dress well set off by a single long rope of pearls. The talk was mostly of the war-not being in it, everybody wanted to look as if they knew what it was like for those who were, and they wanted everyone else to know they had very good reasons for not being in it.
As a single man of what might charitably be ruled early middle age, I was something of an anomaly at the Maude’s parties. But I was not as much of an anomaly as the five Chatwin children. After the first hour they were bored of all the grown-up talk, even the grown-up talk that was intended to interest them, and they had stolen all of the hors-d’oeuvres that any self-respecting child could plausibly bring him or herself to eat. So naturally they slipped away up one of the curving back staircases to see what they could see.
I only learned much later of the adventures that befell them there. Of course I wasn’t there myself — these are the kinds of adventures grown-ups cannot go on. But Martin and the other Chatwins told me all about them later on, and I will tell you exactly what they told me.
Martin had a hobby, one that interested him and bored his younger siblings so intensely that it sometimes reduced little Jane to tears. His hobby was clockwork: he loved taking apart and then re-assembling the mechanisms of watches and clocks and little wind-up toys, though admittedly he was better at the first half of the operation than the second. A few days earlier he had encountered a truly stupendous specimen in a back corridor of one of the upper floors of his aunt’s house. It was a grandfather clock, a really wonderful timepiece with a face lavishly adorned with dials and numbers and zodiacal symbols, designed to keep track not only of the time of day but the months of the year and the seasons and the phases of the moon and goodness knows what else. Martin knew what else, and what he didn’t know he was determined to find out.
While Fiona and Rupert and Helen and Jane looked on, in various states of near-fatal ennui, Martin stared at the clock, observing the movements of its hands, until he was confident that he understood what function each of them was intended to perform. Only then did he gently open the glass case that covered its face.
“Martin, no,” Fiona said. “You’ll break it.”
“I won’t.”
“You know he won’t, Fi,” Helen said.
“But what if he does? We’ll all be blamed.”
“Martin could knock it over and stamp it to pieces and Aunt Maude wouldn’t notice,” Rupert said. “I doubt she’s been up here in 10 years. I don’t think she’s interested in this sort of thing. She probably doesn’t even know it’s here.”
At that moment, as if to make his case for him, someone downstairs began playing the piano and singing a tipsy chorus.
“Somebody must come up here to wind the thing, anyway,” Fiona said. And it was true, the clock was ticking and tocking along heartily.
“It’s immaterial,” Martin said, never taking his eye off his quarry. He had discovered that he could use words like that correctly, and he loved doing it. “I won’t break it. Bother, I can’t get at the works this way.”
He closed the glass case and turned his attention to the large wooden cabinet that made up the body of the clock. But it was locked. He felt around for a key — in his experience they were generally left on top of the item in question — but whoever was in charge of winding the clock had kept the key for him or herself.
While Martin pondered this new setback, silent Jane stole forward. Removing two pins from her hair, she pushed them in the keyhole of the cabinet. She spent the next minute quietly manipulating them, pushing and nudging the hidden tumblers in ways the others couldn’t see. Then the lock clicked open.
She withdrew again, without a word.
“Thanks, Janey,” Martin muttered, abashed. He had long since learned that he could never, ever know what to expect from his youngest sister.
Martin thought he knew what to expect from clocks — it was one of the things he liked most about them. When he opened the door he did the first thing he always did when he was trying to disassemble a complicated, expensive, forbidden device: he stopped it, in this case by taking the pendulum in his hand and preventing it from swinging. Once he had done so he was surprised for the second time in the span of a minute: the clock continued to tick along happily, oblivious to the fact that there was no obvious way it could justify doing so. Now, Martin liked things that came with explanations, and of late he had been experiencing a marked shortage of them. But he was not easily daunted. After all, since the war began he had become, not just the father of his little family, but for all intents and purposes a widower at the age of 11. A newfangled technique for driving clockwork was not about to stop him in his tracks. He proceeded — as any English boy in his position would have done — to stick his head inside the clock.
But now there was another thing that demanded explaining, or three things to be exact: the gentle breeze that issued from the open cabinet, and the smell of sweet grass that it carried with it, and the sound of a whinnying horse and the clash of arms.
I wish now that I could have been there, to tell him to turn back. But I didn’t know then what I know now, and in any case I was downstairs playing “I’m Always Chasing Rainbows” on the piano, and not very well at that. And even if I had told him, no force in this world or any other could have held Martin back from his destiny at that moment.